Re: Python Scalability TCP Server + Background Game

2014-01-18 Thread phiwer
Den lördagen den 18:e januari 2014 kl. 13:13:47 UTC+1 skrev Asaf Las: > On Wednesday, January 15, 2014 8:37:25 PM UTC+2, phi...@gmail.com wrote: > > > My problem is as follows: > > > > > > 2) The network layer of the game server runs a separate process as well, > > > and my intention was

Re: Python Scalability TCP Server + Background Game

2014-01-18 Thread phiwer
> (You're using Google Groups, which means your replies are > > double-spaced and your new text is extremely long lines. Please fix > > this, either by the fairly manual job of fixing every post you make, > > or the simple method of switching to a better client. Thanks.) > > > > My point was

Re: Python Scalability TCP Server + Background Game

2014-01-17 Thread phiwer
> Quick smoke test. How big are your requests/responses? You mention > > REST, which implies they're going to be based on HTTP. I would expect > > you would have some idea of the rough size. Multiply that by 50,000, > > and see whether your connection can handle it. For instance, if you > > hav

Python Scalability TCP Server + Background Game

2014-01-15 Thread phiwer
My problem is as follows: I'm developing an online game with the requirement of being able to handle thousands of requests every second. The frontend consists of web server(s) exposing a rest api. These web servers in turn communicate with a game server over TCP. When a message arrives at the