En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió:
I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I
I'm wondering how I could render text with PIL in which different
parts of the text are different characters. This is for a game stats
script where names are written like:
^1Red ^2Green ^3Yellow, etc.
The problem is that I currently use text in the ImageDraw module but
the only way I can think of r