Re: [PIL] quake like multicoloured text

2008-09-05 Thread Gabriel Genellina
En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió: I'm wondering how I could render text with PIL in which different parts of the text are different characters. This is for a game stats script where names are written like: ^1Red ^2Green ^3Yellow, etc. The problem is that I

[PIL] quake like multicoloured text

2008-09-05 Thread Durand
I'm wondering how I could render text with PIL in which different parts of the text are different characters. This is for a game stats script where names are written like: ^1Red ^2Green ^3Yellow, etc. The problem is that I currently use text in the ImageDraw module but the only way I can think of r