The first alpha release of version 2 of the Python Computer Graphics Kit is available at http://cgkit.sourceforge.net There are still a lot of things missing, but on the other hand, there is also quite a lot that is already working and that might make the current version useful nevertheless.
What is it? ----------- The Python Computer Graphics Kit is a generic 3D package written in C++ and Python that can be used for a variety of domains such as scientific visualization, photorealistic rendering, Virtual Reality or even games. The package contains a number of generic modules that can be useful for any application that processes 3D data. This includes new types such as vectors, matrices and quaternions. Furthermore, the package can read and store 3D models in memory where they can be manipulated by Python programs. The kit comes with tools that can be used to display the scene either interactively or by rendering it offline via a RenderMan renderer. What's new? ----------- The new version of the kit can store 3D data in memory where it can be manipulated via Python programs. The new main features are: - 3D data can be stored and manipulated in memory - Imports 3DS, VRML, X3D, OFF, IFS - Exports RIB (shaders are generated on-the-fly) - Create 3D scenes via Python scripting - Interactive OpenGL viewer tool - OpenGL stereo output (vertical split or quad buffer) - Offline render tool that feeds a RenderMan renderer - Use the latest graphics card features using the interactive OGRE viewer tool (not included in the Windows binary) - Connect arbitrary attributes of the same type to create animations - Rigid body dynamics via the Open Dynamics Engine - Extensible via regular modules or plugins For more information, visit: http://cgkit.sourceforge.net - Matthias - -- http://mail.python.org/mailman/listinfo/python-list