The fifth alpha release of version 2 of the Python Computer Graphics Kit is available at http://cgkit.sourceforge.net
What is it? ----------- The Python Computer Graphics Kit is a generic 3D package written in C++ and Python that can be used for a variety of domains such as scientific visualization, photorealistic rendering, Virtual Reality or even games. The package contains a number of generic modules that can be useful for any application that processes 3D data. This includes new types such as vectors, matrices and quaternions. Furthermore, the package can read and store 3D models in memory where they can be manipulated by Python programs. The kit comes with tools that can be used to display the scene either interactively or by rendering it offline via a RenderMan renderer. What's new? ----------- - Easier usage as external dependencies are delayed until they are really used. This makes it easier to use most parts of the package even when you do not have PIL or PyOpenGL installed. - To further ease installation you can opt to install a 'light' version which is implemented in pure Python. This light version only has limited functionality (basically it provides the functionality of cgkit1) but it has no dependencies at all (neither at runtime nor at installation time (no C/C++ compiler required!)) and runs virtually anywhere (this should also work on your mobile phone :). - New BezierCurve object that is modelled after the spline shape in MAX (MAX spline shapes can actually be exported with a special maxscript). - New MotionPath component to animate objects or sample curves at regular intervals. - The RMShader class does not need an external preprocessor anymore (which makes life easier for Windows user). - + quite a few more enhancements and bugfixes (see the changelog). Windows binary versions are available for Python 2.3 and Python 2.4. For more information, visit: http://cgkit.sourceforge.net - Matthias - -- http://mail.python.org/mailman/listinfo/python-list