Re: Converting a bidimensional list in a bidimensional array

2008-01-11 Thread Santiago Romero
- Speed Performance: Do you think that changing from list to Array() would improve speed? I'm going to do lots of tilemap[y][x] checks (I mean, player jumping around the screen, checking if it's falling over a non-zero tile, and so). First of all: if you have enough memory to use a

Re: Converting a bidimensional list in a bidimensional array

2008-01-11 Thread Fredrik Lundh
Santiago Romero wrote: My problem is that, in my game, each screen is 30x20, and I have about 100 screens, so my tilemap contains 32*20*100 = 6 python objects (integers). If each integer-python-object takes 16 bytes, this makes 6 * 16 = almost 1MB of memory just for the

Re: Converting a bidimensional list in a bidimensional array

2008-01-11 Thread bearophileHUGS
Santiago Romero: If each integer-python-object takes 16 bytes, this makes 6 * 16 = almost 1MB of memory just for the tilemaps... Using array of type H (16 bits per item = 2 bytes), my maps take just 6*2 = 120KB of memory. Do you think I should still go with lists instead of an

Re: Converting a bidimensional list in a bidimensional array

2008-01-11 Thread Diez B. Roggisch
Santiago Romero schrieb: - Speed Performance: Do you think that changing from list to Array() would improve speed? I'm going to do lots of tilemap[y][x] checks (I mean, player jumping around the screen, checking if it's falling over a non-zero tile, and so). First of all: if you have enough

Re: Converting a bidimensional list in a bidimensional array

2008-01-10 Thread Santiago Romero
C:\ \python25\python -m -s :-) Thanks a lot :-) -- http://mail.python.org/mailman/listinfo/python-list

Re: Converting a bidimensional list in a bidimensional array

2008-01-09 Thread Scott David Daniels
Santiago Romero wrote: I'm trying to change my current working source code so that it works with an array instead of using a list, but I'm not managing to do it. ... This is how I create the tilemap (and the clipboard, a copy of my tilemap): def __init__( self, bw, bh, tiles ):

Re: Converting a bidimensional list in a bidimensional array

2008-01-09 Thread Santiago Romero
This is how I create the tilemap (and the clipboard, a copy of my tilemap): def __init__( self, bw, bh, tiles ): self.tilemap = [] (...) for i in range(bh): self.tilemap.append([0] * bw) def __init__( self, bw, bh, tiles ):

Re: Converting a bidimensional list in a bidimensional array

2008-01-09 Thread bearophileHUGS
Santiago Romero: - Speed Performance: Do you think that changing from list to Array() would improve speed? I'm going to do lots of tilemap[y][x] checks (I mean, player jumping around the screen, checking if it's falling over a non-zero tile, and so). First of all: if you have enough memory to

Re: Converting a bidimensional list in a bidimensional array

2008-01-09 Thread Scott David Daniels
Santiago Romero wrote: ... [I wrote] def __init__( self, bw, bh, tiles ): self.width, self.height = bw, bh self.tilemap = array.array('b', [0]) * bw * bh Gives a pure linearization (you do the math for lines). Do you mean : tilemap[(width*y)+x] ? Yup, exactly. ...

Converting a bidimensional list in a bidimensional array

2008-01-08 Thread Santiago Romero
Hi :) First of all, I must apologize for my poor english :) I'm starting with python and pygame and for testing (and learning) purposes I wrote an small Map Editor for a small game project I'm going to start next month. The tilemap editor is working fine, but reading Guido's Van Rossum