- Speed Performance: Do you think that changing from list to Array()
would improve speed? I'm going to do lots of tilemap[y][x] checks (I
mean, player jumping around the screen, checking if it's falling over
a non-zero tile, and so).
First of all: if you have enough memory to use a
Santiago Romero wrote:
My problem is that, in my game, each screen is 30x20, and I have
about 100 screens, so my tilemap contains 32*20*100 = 6 python
objects (integers).
If each integer-python-object takes 16 bytes, this makes 6 * 16 =
almost 1MB of memory just for the
Santiago Romero:
If each integer-python-object takes 16 bytes, this makes 6 * 16 =
almost 1MB of memory just for the tilemaps...
Using array of type H (16 bits per item = 2 bytes), my maps take just
6*2 = 120KB of memory.
Do you think I should still go with lists instead of an
Santiago Romero schrieb:
- Speed Performance: Do you think that changing from list to Array()
would improve speed? I'm going to do lots of tilemap[y][x] checks (I
mean, player jumping around the screen, checking if it's falling over
a non-zero tile, and so).
First of all: if you have enough
C:\ \python25\python -m -s
:-)
Thanks a lot :-)
--
http://mail.python.org/mailman/listinfo/python-list
Santiago Romero wrote:
I'm trying to change my current working source code so that it works
with an array instead of using a list, but I'm not managing to do it.
...
This is how I create the tilemap (and the clipboard, a copy of my
tilemap):
def __init__( self, bw, bh, tiles ):
This is how I create the tilemap (and the clipboard, a copy of my
tilemap):
def __init__( self, bw, bh, tiles ):
self.tilemap = []
(...)
for i in range(bh):
self.tilemap.append([0] * bw)
def __init__( self, bw, bh, tiles ):
Santiago Romero:
- Speed Performance: Do you think that changing from list to Array()
would improve speed? I'm going to do lots of tilemap[y][x] checks (I
mean, player jumping around the screen, checking if it's falling over
a non-zero tile, and so).
First of all: if you have enough memory to
Santiago Romero wrote:
...
[I wrote]
def __init__( self, bw, bh, tiles ):
self.width, self.height = bw, bh
self.tilemap = array.array('b', [0]) * bw * bh
Gives a pure linearization (you do the math for lines).
Do you mean : tilemap[(width*y)+x] ?
Yup, exactly.
...
Hi :)
First of all, I must apologize for my poor english :)
I'm starting with python and pygame and for testing (and learning)
purposes I wrote an small Map Editor for a small game project I'm
going to start next month.
The tilemap editor is working fine, but reading Guido's Van Rossum
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