Re: Dice gen and analyser script for RPGs: comments sought

2006-09-13 Thread Steven Bethard
George Sakkis wrote: > * [personal preference]: Don't leave space between *every* operator in > expressions, group them based on precedence. E.g. instead of "(n * > sigmaSq - sigma * sigma) / (n * n)", I read it easier as "(n*sigmaSq - > sigma*sigma) / (n*n). The spaced-out version is more `PEP 8`

Re: Dice gen and analyser script for RPGs: comments sought

2006-09-13 Thread George Sakkis
Richard Buckle wrote: > Comments, insights and overall evaluations are especially welcomed re: > * Cleanliness of design > * Pythonicity of design > * Pythonicity of code > * Efficiency of code > * Quality of docstrings > * Conformance with modern docstring standards > * Conformance with coding st

Re: Dice gen and analyser script for RPGs: comments sought

2006-09-12 Thread Richard Buckle
Paul Rubin wrote (re ) > I looked at this for a minute Thanks for taking the time to look over it; I greatly appreciate it! > and found it carefully written but somewhat hard to understand. Obviously, as the author, I ha

Re: Dice gen and analyser script for RPGs: comments sought

2006-09-05 Thread Paul Rubin
Richard Buckle <[EMAIL PROTECTED]> writes: > Comments, insights and overall evaluations are especially welcomed re: > * Cleanliness of design > * Pythonicity of design > * Pythonicity of code > * Efficiency of code > * Quality of docstrings > * Conformance with modern docstring standards > * Confor

Dice gen and analyser script for RPGs: comments sought

2006-09-04 Thread Richard Buckle
Hi fellow Pythonistas, I've been using Python in anger for some time, and I must say, as I wrote in : "It's refreshing beyond words to use a language that so freely combines such a small, clean syntax with such a powerful synthesis of procedural, object-oriented