Transcrypt - Games for Kids

2016-06-27 Thread Salvatore DI DIO
Hello, I am using Transcrypt (Python to Javascript translator) to create games for kids, and introduce them to programming. You can give an eye here : https://github.com/artyprog/GFK Regards -- https://mail.python.org/mailman/listinfo/python-list

Re: Do I need license to release the Python version of old BASIC games?

2015-06-22 Thread Laura Creighton
In a message of Sun, 21 Jun 2015 22:23:54 -0600, Michael Torrie writes: >>From some brief research, it appears there is some question about the >ability to declare something to be in the public domain, but it is by no >means a sure thing and lots of people feel it's just fine to declare >something

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Chris Angelico
On Mon, Jun 22, 2015 at 2:23 PM, Michael Torrie wrote: > From some brief research, it appears there is some question about the > ability to declare something to be in the public domain, but it is by no > means a sure thing and lots of people feel it's just fine to declare > something to be in the

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Michael Torrie
On 06/21/2015 08:27 PM, Steven D'Aprano wrote: > Public domain is not a licence, and many places (including the US) do not > allow individuals to put works into the public domain. (US government works > are a special case.) Some places will not recognise a public domain > dedication, and will treat

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Steven D'Aprano
On Mon, 22 Jun 2015 07:28 am, Michael Torrie wrote: > As to the question of assigning a copyright license to code, in this > case I suggest just releasing the code marked as public domain. Public domain is not a licence, and many places (including the US) do not allow individuals to put works int

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Steven D'Aprano
On Mon, 22 Jun 2015 09:54 am, C.D. Reimer wrote: > On 6/21/2015 3:02 PM, Marko Rauhamaa wrote: >> As they say, tell that to the judge. > > More than likely, the original copyright owner can issue an DMCA take > down notice and that will be end of that. The way the DMCA is implemented in practice

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Chris Angelico
On Mon, Jun 22, 2015 at 9:54 AM, C.D. Reimer wrote: > On 6/21/2015 3:02 PM, Marko Rauhamaa wrote: >> >> As they say, tell that to the judge. > > > More than likely, the original copyright owner can issue an DMCA take down > notice and that will be end of that. Or, alternatively, the original copy

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread C.D. Reimer
On 6/21/2015 3:02 PM, Marko Rauhamaa wrote: As they say, tell that to the judge. More than likely, the original copyright owner can issue an DMCA take down notice and that will be end of that. Thanks, Chris R. -- https://mail.python.org/mailman/listinfo/python-list

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Mark Lawrence
On 21/06/2015 22:52, C.D. Reimer wrote: On 6/21/2015 1:58 PM, Marko Rauhamaa wrote: Converting BASIC games to Python results in derived works, which are under the original copyright of the BASIC games. From the given link: BASIC Computer Games is copyright © 1978 by David H. Ahl, and

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Marko Rauhamaa
Michael Torrie : > On 06/21/2015 02:58 PM, Marko Rauhamaa wrote: >> Converting BASIC games to Python results in derived works, which are >> under the original copyright of the BASIC games. >> >> [...] > > I disagree. Especially where the resulting python program

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Michael Torrie
On 06/21/2015 03:52 PM, C.D. Reimer wrote: > The copyright applies to the book ("Do not redistribute, mirror, or copy > this *online book*.") and any derivative work is based on the book. > Using the video output from the BASIC games in the book could fall > underneath

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Marko Rauhamaa
"C.D. Reimer" : > Using the video output from the BASIC games in the book could fall > underneath the fair use provision, which allows me to use a small > portion of the book without infringing on the copyright. I'm not > publishing a book. I just want to put

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread C.D. Reimer
On 6/21/2015 1:58 PM, Marko Rauhamaa wrote: Converting BASIC games to Python results in derived works, which are under the original copyright of the BASIC games. From the given link: BASIC Computer Games is copyright © 1978 by David H. Ahl, and is posted on www.atariarchives.org

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Michael Torrie
if you don't you could pop up some day and assert >> copyright and sue the hell out of people who use your code, which >> means that many people won't touch it until you license it. > > Converting BASIC games to Python results in derived works, which are > under the origina

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Marko Rauhamaa
hell out of people who use your code, which > means that many people won't touch it until you license it. Converting BASIC games to Python results in derived works, which are under the original copyright of the BASIC games. From the given link: BASIC Computer Games is copyright

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread C.D. Reimer
otecting my own code that uses the video output from the book. I'm leaning towards the MIT license as many of games were developed in university computer labs and freely shared among computer users. For a copyright blast from the past, consider Bill Gate's open letter to hobbyists st

Re: Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread Laura Creighton
In a message of Sun, 21 Jun 2015 12:32:46 -0700, "C.D. Reimer" writes: >Do I need to release my scripts under a license? If so, which one? You should, because if you don't you could pop up some day and assert copyright and sue the hell out of people who use your code, which means that many people

Do I need license to release the Python version of old BASIC games?

2015-06-21 Thread C.D. Reimer
Greetings, I'm in the process of converting 101 old BASIC games into Python (see link below). http://www.atariarchives.org/basicgames/ The short term goal is to learn the finer aspects of the Python language and reliving my misbegotten past on the Commodore 64. The long term goal is t

Classic Arcade Games for Windows

2014-06-06 Thread Arrant Knave
Classic Arcade Games for Windows at: http://home.eol.ca/~knave/index.htm E-mail questions to: kn...@eol.ca -- Books and Games at: http://home.eol.ca/~knave/index.htm -- https://mail.python.org/mailman/listinfo/python-list

Re: guessthenumber print games left

2013-04-11 Thread Neil Cerutti
still true. Here's and example. maximum_games = 4 # You must stop playing after 4 games. games_played = 0 # Always equals the number of games played while games_played < maximum_games: play_game() # This is where you update games_played to reflect the number # of games played.

Re: guessthenumber print games left

2013-04-11 Thread Chris Angelico
On Thu, Apr 11, 2013 at 5:15 PM, wrote: > If you get the time, please post an example, because I don't understand. (It helps to include some quoted text to provide context to your post.) Imagine you had a program that just showed the number of games left, nothing else. Write me out

Re: guessthenumber print games left

2013-04-11 Thread eschneider92
If you get the time, please post an example, because I don't understand. -- http://mail.python.org/mailman/listinfo/python-list

Re: guessthenumber print games left

2013-04-10 Thread Chris Angelico
On Thu, Apr 11, 2013 at 4:15 PM, wrote: > The 2 makes the game play twice instead of 3 times, right? I've tried it with > the 1, but but I'm still having trouble. Again, to be exact, I want to > somehow make it count down from 2 (the number of games)and print. If that'

Re: guessthenumber print games left

2013-04-10 Thread eschneider92
The 2 makes the game play twice instead of 3 times, right? I've tried it with the 1, but but I'm still having trouble. Again, to be exact, I want to somehow make it count down from 2 (the number of games)and print. If that's what this does, is it possible to insert it into m

Re: guessthenumber print games left

2013-04-10 Thread Chris Angelico
On Thu, Apr 11, 2013 at 3:56 PM, wrote: > How do I make it say that I have one game left? I'm having trouble fitting it > into my main code. Thanks a lot for the help btw. The main confusion seems to be over whether to add one or two. If you add one, it'll tell you you have just one game left (

Re: guessthenumber print games left

2013-04-10 Thread eschneider92
How do I make it say that I have one game left? I'm having trouble fitting it into my main code. Thanks a lot for the help btw. -- http://mail.python.org/mailman/listinfo/python-list

Re: guessthenumber print games left

2013-04-10 Thread Chris Angelico
On Thu, Apr 11, 2013 at 3:41 PM, wrote: > (Didn't mean to post the last bit.) Is this possibly what you meant? If it is > I still can't figure out how to apply it to the guessthenumber program. > numberofgames=1 > while numberofgames<4: > numberofgames=numberofgames+2 > print (4-numberof

Re: guessthenumber print games left

2013-04-10 Thread eschneider92
(Didn't mean to post the last bit.) Is this possibly what you meant? If it is I still can't figure out how to apply it to the guessthenumber program. numberofgames=1 while numberofgames<4: numberofgames=numberofgames+2 print (4-numberofgames) if numberofguesses>3: print(numb

Re: guessthenumber print games left

2013-04-10 Thread eschneider92
On Wednesday, April 10, 2013 5:39:23 AM UTC-4, eschne...@comcast.net wrote: > Could anyone tell me how to make the program tell me how many games are left > before the first game and second game? For example, after one game of guess > the number, I want it to tell me that i get one

Re: guessthenumber print games left

2013-04-10 Thread Chris Angelico
On Thu, Apr 11, 2013 at 7:01 AM, wrote: > On Wednesday, April 10, 2013 5:44:20 AM UTC-4, Chris Angelico wrote: >> On Wed, Apr 10, 2013 at 7:39 PM, wrote: >> >> You have here a counter, but it's counting up. To figure out how many >> games are left, just sub

Re: guessthenumber print games left

2013-04-10 Thread eschneider92
On Wednesday, April 10, 2013 5:44:20 AM UTC-4, Chris Angelico wrote: > On Wed, Apr 10, 2013 at 7:39 PM, wrote: > > > Could anyone tell me how to make the program tell me how many games are > > left before the first game and second game? For example, after one game of >

Re: guessthenumber print games left

2013-04-10 Thread Chris Angelico
On Wed, Apr 10, 2013 at 7:39 PM, wrote: > Could anyone tell me how to make the program tell me how many games are left > before the first game and second game? For example, after one game of guess > the number, I want it to tell me that i get one more game. P.S. I'm totally &

guessthenumber print games left

2013-04-10 Thread eschneider92
Could anyone tell me how to make the program tell me how many games are left before the first game and second game? For example, after one game of guess the number, I want it to tell me that i get one more game. P.S. I'm totally new to python (obviously), and I just added numberofgames var

FREE DOWNLOAD Video Games Wii

2013-01-21 Thread feefreelance
You can find may information about video games nintendo wii Including review of PS2 Video Games, Xbox, PSP, Nintendo. It's all here completely. http://www.videogames-101.com I'm confident you'll find my website very helpful! Cheers, Oky Ade Irmawan lantabur - Trainee -- http://

Re: Want to make the transition to games?

2011-10-15 Thread Chris Withers
and we are looking for top engineers who want to work with other very accomplished engineers. If you have a CS degree, strong in C++ and want to make the transition to games, please email me your resume. Cheers, Marta Daglow -- Simplistix - Content Management, Batch Processing & Pyt

Re: Fun and games with lambda

2011-06-17 Thread Lalitha Prasad K
I would rate it as a great example of human ingenuity Lalit On Fri, Jun 17, 2011 at 9:40 PM, Steven D'Aprano < steve+comp.lang.pyt...@pearwood.info> wrote: > If you've ever wondered what lambda and reduce are good for, run this one- > liner and wonder no more... > > (Be patient, it may take a fe

Re: Fun and games with lambda

2011-06-17 Thread Chris Angelico
On Sat, Jun 18, 2011 at 2:10 AM, Steven D'Aprano wrote: > If you've ever wondered what lambda and reduce are good for, run this one- > liner and wonder no more... > > (Be patient, it may take a few seconds to return.) I have a decent CPU so it's not too bad. And the precision produced is notewort

Re: Fun and games with lambda

2011-06-17 Thread Mark Dickinson
On Jun 17, 5:10 pm, Steven D'Aprano wrote: > > print((lambda f:((lambda p:p[0]+'.'+p[1:])(str((lambda Q:2*Q[0]*Q[0]//Q > [3])((lambda F:(lambda S:f(lambda T,_:((T[0]+T[1])//2,S((T[0]*T[1])// > F),2*T[2],(T[3]-(T[2]*(((T[0]+T[1])//2)**2-(S((T[0]*T[1])//F))**2))//F)), > [0]*13,(F,(F*F)//S(2*F),2,F//

Re: Fun and games with lambda

2011-06-17 Thread Ian Kelly
On Fri, Jun 17, 2011 at 10:56 AM, Wolfgang Rohdewald wrote: > On Freitag 17 Juni 2011, Steven D'Aprano wrote: >> run this one- >> liner and wonder no more... > > looks like something dangerous to me. What does > it do? rm -rf ? The thread at the link discusses what it does in great detail. -- ht

Re: Fun and games with lambda

2011-06-17 Thread Wolfgang Rohdewald
On Freitag 17 Juni 2011, Steven D'Aprano wrote: > run this one- > liner and wonder no more... looks like something dangerous to me. What does it do? rm -rf ? -- Wolfgang -- http://mail.python.org/mailman/listinfo/python-list

Fun and games with lambda

2011-06-17 Thread Steven D'Aprano
If you've ever wondered what lambda and reduce are good for, run this one- liner and wonder no more... (Be patient, it may take a few seconds to return.) # Python 2 version: print((lambda f:((lambda p:p[0]+'.'+p[1:])(str((lambda Q:2*Q[0]*Q[0]//Q [3])((lambda F:(lambda S:f(lambda T,_:((T[0]+T[1])

Re: best python games?

2011-03-30 Thread Raymond Hettinger
On Mar 25, 7:39 pm, sogeking99 wrote: > hey guys, what are some of the best games made in python? free games > really. like pygames stuff. i want to see what python is capable of. > > cant see any good one on pygames site really, though they have nothing > like sort by rating or

Re: best python games?

2011-03-28 Thread Paul Rudin
alex23 writes: > Paul Rudin wrote: >> Apparently Eve Online is (stackless) python. > > I've dropped a ridiculous number of hours into EVE this year alone but > I'd be very hesitant to ever mention "best" in relation to its > coding :) > > It uses way too much floating point incorrectly, the in-g

Re: best python games?

2011-03-28 Thread Ian Kelly
On Sun, Mar 27, 2011 at 10:17 PM, alex23 wrote: > Civ 4 used it for most of the gameplay and interface, I believe, > wrapping more performant libraries for the graphics & audio. For Civ 5, however, they have switched to Lua -- I think primarily for speed reasons. -- http://mail.python.org/mailma

Re: best python games?

2011-03-27 Thread Steven D'Aprano
On Sun, 27 Mar 2011 21:17:49 -0700, alex23 wrote: > Paul Rudin wrote: >> Apparently Eve Online is (stackless) python. > > I've dropped a ridiculous number of hours into EVE this year alone but > I'd be very hesitant to ever mention "best" in relation to its coding :) > > It uses way too much fl

Re: best python games?

2011-03-27 Thread Tim Delaney
On 26 March 2011 13:39, sogeking99 wrote: > hey guys, what are some of the best games made in python? free games > really. like pygames stuff. i want to see what python is capable of. > > cant see any good one on pygames site really, though they have nothing > like sort by

Re: best python games?

2011-03-27 Thread alex23
Paul Rudin wrote: > Apparently Eve Online is (stackless) python. I've dropped a ridiculous number of hours into EVE this year alone but I'd be very hesitant to ever mention "best" in relation to its coding :) It uses way too much floating point incorrectly, the in-game calculator gives the resul

Re: best python games?

2011-03-26 Thread Paul Rudin
sogeking99 writes: > hey guys, what are some of the best games made in python? free games > really. like pygames stuff. i want to see what python is capable of. Apparently Eve Online is (stackless) python. -- http://mail.python.org/mailman/listinfo/python-list

Re: best python games?

2011-03-25 Thread Dan Stromberg
On Fri, Mar 25, 2011 at 7:39 PM, sogeking99 wrote: > hey guys, what are some of the best games made in python? free games > really. like pygames stuff. i want to see what python is capable of. > > cant see any good one on pygames site really, though they have nothing > like so

Re: best python games?

2011-03-25 Thread Corey Richardson
On 03/25/2011 10:39 PM, sogeking99 wrote: > hey guys, what are some of the best games made in python? free games > really. like pygames stuff. i want to see what python is capable of. > > cant see any good one on pygames site really, though they have nothing > like sort by

best python games?

2011-03-25 Thread sogeking99
hey guys, what are some of the best games made in python? free games really. like pygames stuff. i want to see what python is capable of. cant see any good one on pygames site really, though they have nothing like sort by rating or most downloaded as far as i can tell -- http://mail.python.org

Re: simple games w/o pygame

2010-12-23 Thread William Gill
Thanks everyone. These references will help greatly. I was about to take some javascript examples and rewrite them in Python. -- http://mail.python.org/mailman/listinfo/python-list

Re: simple games w/o pygame

2010-12-22 Thread scattered
On Dec 22, 11:40 am, William Gill wrote: > I am teaching an 11 year old who wants to learn programming.  I chose > Python, and it is working well.  I seem to remember lots of simple > script games, like quizzes, number games etc. that would be good for his > tutorial.  However, now al

Re: simple games w/o pygame

2010-12-22 Thread Rhodri James
On Wed, 22 Dec 2010 16:40:21 -, William Gill wrote: I am teaching an 11 year old who wants to learn programming. I chose Python, and it is working well. I seem to remember lots of simple script games, like quizzes, number games etc. that would be good for his tutorial. However

Re: simple games w/o pygame

2010-12-22 Thread Andre Alexander Bell
On 22.12.2010 17:40, William Gill wrote: > I am teaching an 11 year old who wants to learn programming. I chose > Python, and it is working well. I seem to remember lots of simple > script games, like quizzes, number games etc. that would be good for his > tutorial. However, now al

simple games w/o pygame

2010-12-22 Thread William Gill
I am teaching an 11 year old who wants to learn programming. I chose Python, and it is working well. I seem to remember lots of simple script games, like quizzes, number games etc. that would be good for his tutorial. However, now all I can find is more complex games using Pygame. Can

Re: Programming games in historical linguistics with Python

2010-12-01 Thread Steven D'Aprano
On Tue, 30 Nov 2010 07:03:28 -0800, Dax Bloom wrote: > Is there a way to refer to vowels and consonants as a subcategory of > text? Is there a function to remove all vowels? How should one create > and order the dictionary file for the rules? How to chain several > transformations automatically fr

Re: Programming games in historical linguistics with Python

2010-11-30 Thread Gnarlodious
Have you considered entering all this data into an SQLite database? You could do fast searches based on any features you deem relevant to the phoneme. Using an SQLite editor application you can get started building a database right away. You can add columns as you get the inspiration, along with an

Re: Programming games in historical linguistics with Python

2010-11-30 Thread Vlastimil Brom
2010/11/30 Dax Bloom : > Hello, > > Following a discussion that began 3 weeks ago I would like to ask a > question regarding substitution of letters according to grammatical > rules in historical linguistics. I would like to automate the > transformation of words according to complex rules of phono

Programming games in historical linguistics with Python

2010-11-30 Thread Dax Bloom
Hello, Following a discussion that began 3 weeks ago I would like to ask a question regarding substitution of letters according to grammatical rules in historical linguistics. I would like to automate the transformation of words according to complex rules of phonology and integrate that script in

GAMES

2010-08-24 Thread 097
games GAME 1 http://freeonlingamesplay.blogspot.com/2010/08/game-1.html GAME 2 http://freeonlingamesplay.blogspot.com/2010/08/game-2.html GAME 3 http://freeonlingamesplay.blogspot.com/2010/08/game-3.html GAME 4 http://freeonlingamesplay.blogspot.com/2010/08/game-4.html GAME 5 http

PLAY CAR RACE GAMES

2010-05-29 Thread KAJAL AGARWAL
PLAY CAR RACE GAMES:- PLAY CAR RACE GAMES ON MY WEB SITE AND ENJOY UR MIND FRESH AND U CAN DOWN LOAD ALSO MY GAMES VISIT http://andhraonlinegames.blogspot,com -- http://mail.python.org/mailman/listinfo/python-list

Latest News & Games & funny & Earn more Site(parttime & full time)...

2010-04-22 Thread fair kalaivani
Hi friends, Sania Mirza hot news & Download All software and Videos World number one weightest person News updated... That Link is given Below : Earn Rs.2000 daily. no investment. wanted online internet job workers. job is only through internet.work part time. you can earn Rs.750-2000/- daily

come and join www.pakdub.com a social network with full features like games, classifieds, forums, blogs and a lot more

2010-02-20 Thread babu lohar
come and join www.pakdub.com a social network with full features like games, classifieds, forums, blogs and a lot more -- http://mail.python.org/mailman/listinfo/python-list

Re: multiprocessing and games

2010-02-13 Thread MRAB
Brian Blais wrote: On Feb 13, 2010, at 12:54 , MRAB wrote: Brian Blais wrote: I've been thinking about implementing some simple games Forget about global variables, they're not worth it! :-) Think in terms of messages, sent via pipes, sockets or multiprocessing queues. ok

Re: multiprocessing and games

2010-02-13 Thread Brian Blais
On Feb 13, 2010, at 12:54 , MRAB wrote: Brian Blais wrote: I've been thinking about implementing some simple games Forget about global variables, they're not worth it! :-) Think in terms of messages, sent via pipes, sockets or multiprocessing queues. okay...let's mak

Re: multiprocessing and games

2010-02-13 Thread MRAB
Brian Blais wrote: Hello, I've been thinking about implementing some simple games, where one can program agents to play the game. I thought that the multiprocessing module would be perfect for it, organized with a main simulator engine spawning processes for each agent. However,

multiprocessing and games

2010-02-13 Thread Brian Blais
Hello, I've been thinking about implementing some simple games, where one can program agents to play the game. I thought that the multiprocessing module would be perfect for it, organized with a main simulator engine spawning processes for each agent. However, I am having tr

Re: crack registration codes for pogo games

2008-11-24 Thread Kristie
your site doesn't come up. I was looking for crack registration codes for any pogo games. Kristie-- http://mail.python.org/mailman/listinfo/python-list

Re: crack registration codes for pogo games

2008-09-10 Thread Jeff & Laura
your site won't come upDo you have the crack for operation mania on pogo.com?-- http://mail.python.org/mailman/listinfo/python-list

Re: Make Games

2008-09-05 Thread Chris Babcock
> I want to learn Python so I can make simple games. What are some good > books that'll help me do this? I promise that I'm not posting this to be a 81+<#: http://www.amazon.com/s/ref=nb_ss_gw?url=search-alias%3Daps&field-keywords=python+game Chris -- http://mail.pyth

Re: Make Games

2008-09-05 Thread David
NightZombie wrote: x-no-archive: yes I want to learn Python so I can make simple games. What are some good books that'll help me do this? -- http://mail.python.org/mailman/listinfo/python-list Good book you can get used; Python Programming for the Absolute Beginner

Re: Make Games

2008-09-05 Thread Diez B. Roggisch
NightZombie schrieb: x-no-archive: yes I want to learn Python so I can make simple games. What are some good books that'll help me do this? Don't know about books, but I don't think it is important that the books are about python for game programming - game programming in gen

Make Games

2008-09-05 Thread NightZombie
x-no-archive: yes I want to learn Python so I can make simple games. What are some good books that'll help me do this? -- http://mail.python.org/mailman/listinfo/python-list

you play football games click here

2008-08-24 Thread [EMAIL PROTECTED]
http://www.moneymaking4.blogspot.com/ -- http://mail.python.org/mailman/listinfo/python-list

software utility to crack games

2008-04-27 Thread ellingt8877
software utility to crack games http://crack.cracksofts.com -- http://mail.python.org/mailman/listinfo/python-list

crack registration codes for pogo games

2008-04-20 Thread john00587
crack registration codes for pogo games http://cracks.00bp.com F R E E C R A C K S -- http://mail.python.org/mailman/listinfo/python-list

Use full info and intelligent games and etc..... just click

2008-02-05 Thread [EMAIL PROTECTED]
Use full info and intelligent games and etc. just click www.freeonlinegames.c-o.in -- http://mail.python.org/mailman/listinfo/python-list

Re: Games on ps2

2007-11-09 Thread Diez B. Roggisch
Charles Tunley schrieb: > Hi I need a list of games on ps2 and I'm in the united states, oklahoma > <*Charli jo*> I'm deeply sorry, we don't post lists of PS2 Games to people from Oklahoma. If you lived in Texas though... then I'm positive I could send you a

Re: Games on ps2

2007-11-09 Thread kyosohma
On Nov 9, 11:03 am, Charles Tunley <[EMAIL PROTECTED]> wrote: > Hi I need a list of games on ps2 and I'm in the united states, oklahoma > <*Charli jo*> Then you shouldn't post to a programming user's group. Try sony.com or http://www.playstation.com/ Mike -

Games on ps2

2007-11-09 Thread Charles Tunley
Hi I need a list of games on ps2 and I'm in the united states, oklahoma <*Charli jo*> -- http://mail.python.org/mailman/listinfo/python-list

Free Flash Games

2007-02-19 Thread Flash Games
Free Flash Games http://www.clipplay.com/ fun videos games and more. Fun flash games. Free flash games... -- http://mail.python.org/mailman/listinfo/python-list

Free Downloads, Wallpapers, Games, Eroticgames, Handy-Logos and much more

2007-01-18 Thread Major27104
-- http://mail.python.org/mailman/listinfo/python-list

Re: Generator-based microthreads and games

2006-08-11 Thread Michael
[EMAIL PROTECTED] wrote: > I've seen various generator-based microthread implementations online, > but I've been wondering: has anyone used microthreads in this manner in > a game environment? Note, I am emphatically *not* referring to > Stackless, which I know has been used in a production game

Generator-based microthreads and games

2006-08-10 Thread neokosmos
I've seen various generator-based microthread implementations online, but I've been wondering: has anyone used microthreads in this manner in a game environment? Note, I am emphatically *not* referring to Stackless, which I know has been used in a production game environment; this post is referrin

Re: Programming Games with python, I know this subject was disccused need help

2006-08-04 Thread Grant Edwards
On 2006-08-04, Over G <[EMAIL PROTECTED]> wrote: >> http://www.pygame.org/news.html >> http://sourceforge.net/projects/pyallegro/ > Still can you shad more light on the second link, what is project > allegro ? Following a couple links on that second page gets you here: http://alleg.sourceforge.

Re: Programming Games with python, I know this subject was disccused need help

2006-08-04 Thread Over G
Goalie_Ca wrote: > Well, with these libraries you won't need much else. > > http://www.pygame.org/news.html > and > http://sourceforge.net/projects/pyallegro/ > > > Over G wrote: > > HI > > > > I would like to start to program games, with pytho

Re: Programming Games with python, I know this subject was disccused need help

2006-08-04 Thread Goalie_Ca
Well, with these libraries you won't need much else. http://www.pygame.org/news.html and http://sourceforge.net/projects/pyallegro/ Over G wrote: > HI > > I would like to start to program games, with python, where to start? > > What packages I need,? > > Thanks.

Programming Games with python, I know this subject was disccused need help

2006-08-04 Thread Over G
HI I would like to start to program games, with python, where to start? What packages I need,? Thanks. -- http://mail.python.org/mailman/listinfo/python-list

Re: Python and games

2005-08-14 Thread Eric Lavigne
>Like XML, scripting was extremely useful as both a mod tool and an >internal development tool. If you don't have any need to expose code >and algorithms in a simple and safe way to others, you can argue that >providing a scripting language is not worth the effort. However, if you >do have that n

Python and games

2005-08-14 Thread Josiah Carlson
m and finds its way into all sorts of applications and tools. In other words, Python begins to feel like a big hammer and coding tasks look like nails. - Mustafa Thamer, Firaxis Games (talking about Civilization IV) Page 18, August 2005 Game Developer magazine -- http://mail.python.org/mailman/lis

Re: using Pyro for network games

2005-08-05 Thread garabik-news-2005-05
Michael Rybak <[EMAIL PROTECTED]> wrote: > gn20kjss> Do not use pyro, use simple UDP protocol. > gn20kjss> I've written networked tetris in python, communicating via > gn20kjss> UDP protocol, and used it successfully on very congested lines. > > Would you please be so kind to share that with me? T

Re[2]: using Pyro for network games

2005-08-02 Thread Michael Rybak
gn20kjss> Do not use pyro, use simple UDP protocol. gn20kjss> I've written networked tetris in python, communicating via gn20kjss> UDP protocol, and used it successfully on very congested lines. Would you please be so kind to share that with me? That would be greatly helpful, because 1) I'd run it

Re: using Pyro for network games

2005-08-01 Thread garabik-news-2005-05
d WarCraft 2 via 33.6 modem, and those should have > much more stuff to transfer per second :( > > Please help me in any way you can think of. I'd welcome links to > Python games written with Pyro, tips on what I am doing wrong, on not > Pythonically enough - anything. Do not us

using Pyro for network games

2005-08-01 Thread Michael Rybak
ball is simply very slow. I realise that client at my pc *has* to work slower than the client at server's pc, but hey, I've played Quake2 and WarCraft 2 via 33.6 modem, and those should have much more stuff to transfer per second :( Please help me in any way you can think of. I'd welcom

Re: Python in Games (was RE: [Stackless] Python in Games)

2005-06-15 Thread Don
Irmen de Jong wrote: > Patrick Down wrote: >> My understanding is that the upcoming Civilization IV will have python >> scripting. >> > > Also, alledgedly the new BattleField II uses Python in a way... > because I heard that you had to comment out a certain line > in a certain .py file to remove

RE: Python in Games (was RE: [Stackless] Python in Games)

2005-06-14 Thread Delaney, Timothy C (Timothy)
Irmen de Jong wrote: > Also, alledgedly the new BattleField II uses Python in a way... > because I heard that you had to comment out a certain line > in a certain .py file to remove the time limit of the demo :-) Silly silly people - they should have at least had the launcher and that part in Pyr

Re: Python in Games (was RE: [Stackless] Python in Games)

2005-06-14 Thread Irmen de Jong
Patrick Down wrote: > My understanding is that the upcoming Civilization IV will have python > scripting. > Also, alledgedly the new BattleField II uses Python in a way... because I heard that you had to comment out a certain line in a certain .py file to remove the time limit of the demo :-) --

Re: Python in Games (was RE: [Stackless] Python in Games)

2005-06-14 Thread Patrick Down
My understanding is that the upcoming Civilization IV will have python scripting. -- http://mail.python.org/mailman/listinfo/python-list

RE: Python in Games (was RE: [Stackless] Python in Games)

2005-06-14 Thread Delaney, Timothy C (Timothy)
Dave LeCompte (really) wrote: >> Who is using Python in games >> >> Python has been used in a number of games, including >> >>* ToonTown - http://www.toontown.com/ >>* EveOnline - http://www.eve-online.com/ >>* Blade of Darkness - http://

  1   2   >