RE: Plotting points to screen

2005-09-26 Thread Michael . Coll-Barth
27;t shine. -Original Message- From: Jason Sent: Monday, September 26, 2005 3:46 PM To: python-list@python.org Subject: Re: Plotting points to screen One question, that's twice in as many days that someone has said "YMMV". What's it mean!? -- http://mail.python.or

Re: Plotting points to screen

2005-09-26 Thread Fredrik Lundh
Jay wrote: > One question, that's twice in as many days that someone has said "YMMV". > > What's it mean!? http://www.google.com/search?q=acronym+ymmv -- http://mail.python.org/mailman/listinfo/python-list

Re: Plotting points to screen

2005-09-26 Thread Jason
jay graves wrote: > I've used both pygame and PIL for this in the past. (i'm plotting a > non-standard 3d data format from a in-house app) > Pygame was nice because I put a key handler in to reload the file and > do a little zooming/panning and when I wanted to save a particular plot > I would jus

Re: Plotting points to screen

2005-09-26 Thread jay graves
I've used both pygame and PIL for this in the past. (i'm plotting a non-standard 3d data format from a in-house app) Pygame was nice because I put a key handler in to reload the file and do a little zooming/panning and when I wanted to save a particular plot I would just use a screen capture progr

Re: Plotting points to screen

2005-09-26 Thread Fredrik Lundh
Jason wrote: > Like I said, it's nothing complicated, no flashing wotsits or 3d > quad-linear vertexes with bi-linear real-time shading, just simple > 'points' a few lines or circles and nothing more. all UI toolkits can do that. just pick one, and read up on the graphics API. for Tkinter, you

Plotting points to screen

2005-09-26 Thread Jason
If I'm wanting to plot points to the screen (nothing fancy at all for the moment), would you recommend PyGame, PyOpenGL or PIL? Like I said, it's nothing complicated, no flashing wotsits or 3d quad-linear vertexes with bi-linear real-time shading, just simple 'points' a few lines or circles and