27;t shine.
-Original Message-
From: Jason
Sent: Monday, September 26, 2005 3:46 PM
To: python-list@python.org
Subject: Re: Plotting points to screen
One question, that's twice in as many days that someone has said "YMMV".
What's it mean!?
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Jay wrote:
> One question, that's twice in as many days that someone has said "YMMV".
>
> What's it mean!?
http://www.google.com/search?q=acronym+ymmv
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jay graves wrote:
> I've used both pygame and PIL for this in the past. (i'm plotting a
> non-standard 3d data format from a in-house app)
> Pygame was nice because I put a key handler in to reload the file and
> do a little zooming/panning and when I wanted to save a particular plot
> I would jus
I've used both pygame and PIL for this in the past. (i'm plotting a
non-standard 3d data format from a in-house app)
Pygame was nice because I put a key handler in to reload the file and
do a little zooming/panning and when I wanted to save a particular plot
I would just use a screen capture progr
Jason wrote:
> Like I said, it's nothing complicated, no flashing wotsits or 3d
> quad-linear vertexes with bi-linear real-time shading, just simple
> 'points' a few lines or circles and nothing more.
all UI toolkits can do that. just pick one, and read up on the
graphics API. for Tkinter, you
If I'm wanting to plot points to the screen (nothing fancy at all for
the moment), would you recommend PyGame, PyOpenGL or PIL?
Like I said, it's nothing complicated, no flashing wotsits or 3d
quad-linear vertexes with bi-linear real-time shading, just simple
'points' a few lines or circles and