On 11/26/2012 09:32 PM, Steven D'Aprano wrote:
> ... especially when you consider how some other languages implement them.
>
>
> http://twistedoakgames.com/blog/?p=925
>
> [quote]
> Here’s the hypothetical situation: you’re making a flash game. In that
> game users can create named profiles. You s
... especially when you consider how some other languages implement them.
http://twistedoakgames.com/blog/?p=925
[quote]
Here’s the hypothetical situation: you’re making a flash game. In that
game users can create named profiles. You store the profiles, keyed by
their name, so that you ca- OOP