Re: Python game coding

2005-09-19 Thread simonwittber
This article describes a system very similar to my own. The LGT library (http://developer.berlios.de/projects/lgt) provides a simple, highly tuned 'microthread' implementation using generators. It is called NanoThreads. It allows a microthread to be paused, resumed, and killed, but not pickled.

Re: Python game coding

2005-09-19 Thread Diez B. Roggisch
TPJ wrote: > OT: > > >>BTW: I wonder if and when someone will use stackless python (...) > > > And what is this stackless python? I have visited it's homepage, but I > wasn't able to find any answer. (Well, I have found out, that stackles > python is python's implementation that doesn't use C s

Re: Python game coding

2005-09-19 Thread TPJ
OT: > BTW: I wonder if and when someone will use stackless python (...) And what is this stackless python? I have visited it's homepage, but I wasn't able to find any answer. (Well, I have found out, that stackles python is python's implementation that doesn't use C stack, but it tells me nothing

Re: Python game coding

2005-09-18 Thread Alessandro Bottoni
Diez B. Roggisch wrote: > Diez B. Roggisch wrote: >> >>> Very interesting! >>> BTW: I wonder if and when someone will use stackless python or pygame >>> as a >>> basis for developing a _visual_ development environment for 2D >>> games/multimedia like Macromedia Director. It would be a killer app.

Re: Python game coding

2005-09-18 Thread Diez B. Roggisch
Diez B. Roggisch wrote: > >> Very interesting! >> BTW: I wonder if and when someone will use stackless python or pygame >> as a >> basis for developing a _visual_ development environment for 2D >> games/multimedia like Macromedia Director. It would be a killer app. > > > Blender. It currently d

Re: Python game coding

2005-09-18 Thread Diez B. Roggisch
> Very interesting! > > BTW: I wonder if and when someone will use stackless python or pygame as a > basis for developing a _visual_ development environment for 2D > games/multimedia like Macromedia Director. It would be a killer app. Blender. It currently doesn't use stacklass AFAIK, but that

Re: Python game coding

2005-09-18 Thread Alessandro Bottoni
Lucas Raab wrote: > Saw this on Slashdot > (http://developers.slashdot.org/article.pl?sid=05/09/17/182207&from=rss) > and thought some people might be interested in it. Direct link to the > article is > http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/ >

Python game coding

2005-09-17 Thread Lucas Raab
Saw this on Slashdot (http://developers.slashdot.org/article.pl?sid=05/09/17/182207&from=rss) and thought some people might be interested in it. Direct link to the article is http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/ --