RE: Plotting points to screen

2005-09-26 Thread Michael . Coll-Barth
27;t shine. -Original Message- From: Jason Sent: Monday, September 26, 2005 3:46 PM To: python-list@python.org Subject: Re: Plotting points to screen One question, that's twice in as many days that someone has said "YMMV". What's it mean!? -- http://mail.python.or

Re: Plotting points to screen

2005-09-26 Thread Fredrik Lundh
Jay wrote: > One question, that's twice in as many days that someone has said "YMMV". > > What's it mean!? http://www.google.com/search?q=acronym+ymmv -- http://mail.python.org/mailman/listinfo/python-list

Re: Plotting points to screen

2005-09-26 Thread Jason
jay graves wrote: > I've used both pygame and PIL for this in the past. (i'm plotting a > non-standard 3d data format from a in-house app) > Pygame was nice because I put a key handler in to reload the file and > do a little zooming/panning and when I wanted to save a particular plot > I would jus

Re: Plotting points to screen

2005-09-26 Thread jay graves
I've used both pygame and PIL for this in the past. (i'm plotting a non-standard 3d data format from a in-house app) Pygame was nice because I put a key handler in to reload the file and do a little zooming/panning and when I wanted to save a particular plot I would just use a screen capture progr

Re: Plotting points to screen

2005-09-26 Thread Fredrik Lundh
Jason wrote: > Like I said, it's nothing complicated, no flashing wotsits or 3d > quad-linear vertexes with bi-linear real-time shading, just simple > 'points' a few lines or circles and nothing more. all UI toolkits can do that. just pick one, and read up on the graphics API. for Tkinter, you