Re: Turn-based game - experimental economics

2009-09-11 Thread Paolo Crosetto
In data sabato 05 settembre 2009 21:47:41, Dennis Lee Bieber ha scritto: Much better to just send the token TO the active client (which is responsible for returning it at the end of its turn processing) Dennis, I am finally getting my head round this problem. I do have a further question,

Re: Turn-based game - experimental economics

2009-09-06 Thread Paolo Crosetto
Dennis, thanks. Do the clients have to do anything between turns? If not, the simplest thing is to just have these clients block on a read request waiting for data to be returned from the server. the only thing that the clients do is receiving information on the action of other

Turn-based game - experimental economics

2009-09-05 Thread Paolo Crosetto
Dear all, I am writing an application in Python for an experiment in Experimental Economics. For those who do not know what this is: experimental economics uses controlled, computerised lab experiments with real subjects, putting the subject in a game mimicking the situation of interest and

Re: Turn-based game - experimental economics

2009-09-05 Thread bouncy...@gmail.com
paolo.crose...@unimi.it To: python-list@python.org Date: Sat, 5 Sep 2009 12:07:59 PM +0200 Subject: Turn-based game - experimental economics Dear all, I am writing an application in Python for an experiment in Experimental Economics. For those who do not know what this is: experimental economics uses

Re: Turn-based game - experimental economics

2009-09-05 Thread Terry Reedy
Paolo Crosetto wrote: Dear all, I am writing an application in Python for an experiment in Experimental Economics. For those who do not know what this is: experimental economics uses controlled, computerised lab experiments with real subjects, putting the subject in a game mimicking the

Re: Turn-based game - experimental economics

2009-09-05 Thread Paolo Crosetto
Dear Terry, thanks. As I understand your description, the server and each client will be a separate process on a separate machine (once deployed), so threads do not seem applicable. (For development, you can use separate processes on one machine communicating through sockets just as if

Re: Turn-based game - experimental economics

2009-09-05 Thread Hendrik van Rooyen
On Saturday 05 September 2009 12:07:59 Paolo Crosetto wrote: 8--- The problem I now face is to organise turns. Players, as in Scrabble, will play in turns. So far I have developed the server and ONE client, and cannot get my head round to - nor find