Hi, I'm new to this mailing list and fairly new to Python as well. I'm
working on a prototype for a 3D game using OpenGL, and take this
opportunity to learn Python better.
I'm looking for a good library for vector math. I need to do vector
addition, cross products, dot products etc. and
I am not a regular user of the libraries that you mention, but I played
around with some of them because I need a replacement for Matlab.
Numeric, NumArray and SciPy should be more or less compatible. All the
functions you mention should be in there, or otherwise should be
trivial to implement.
martin,
pyformex has a vector module as well.
its not very pythonic, but it could help you out creating a version of
your own.
worth checking out
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Martin Vilcans wrote:
Hi, I'm new to this mailing list and fairly new to Python as well. I'm
working on a prototype for a 3D game using OpenGL, and take this
opportunity to learn Python better.
I'm looking for a good library for vector math. I need to do vector
addition, cross products,
And then more!
I started out using cgtypes from the cgkit. Lots of other graphics
goodies in there also:
http://cgkit.sourceforge.net/doc/cgtypes.html
In the end I ended up rolling my own to better understand the whole
thing.
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http://mail.python.org/mailman/listinfo/python-list
Martin Vilcans wrote:
Hi, I'm new to this mailing list and fairly new to Python as well. I'm
working on a prototype for a 3D game using OpenGL, and take this
opportunity to learn Python better.
I'm looking for a good library for vector math. I need to do vector
addition, cross products,