Vector math library

2005-12-31 Thread Martin Vilcans
Hi, I'm new to this mailing list and fairly new to Python as well. I'm working on a prototype for a 3D game using OpenGL, and take this opportunity to learn Python better. I'm looking for a good library for vector math. I need to do vector addition, cross products, dot products etc. and

Re: Vector math library

2005-12-31 Thread Bas
I am not a regular user of the libraries that you mention, but I played around with some of them because I need a replacement for Matlab. Numeric, NumArray and SciPy should be more or less compatible. All the functions you mention should be in there, or otherwise should be trivial to implement.

Re: Vector math library

2005-12-31 Thread jelle
martin, pyformex has a vector module as well. its not very pythonic, but it could help you out creating a version of your own. worth checking out -- http://mail.python.org/mailman/listinfo/python-list

Re: Vector math library

2005-12-31 Thread Scott David Daniels
Martin Vilcans wrote: Hi, I'm new to this mailing list and fairly new to Python as well. I'm working on a prototype for a 3D game using OpenGL, and take this opportunity to learn Python better. I'm looking for a good library for vector math. I need to do vector addition, cross products,

Re: Vector math library

2005-12-31 Thread [EMAIL PROTECTED]
And then more! I started out using cgtypes from the cgkit. Lots of other graphics goodies in there also: http://cgkit.sourceforge.net/doc/cgtypes.html In the end I ended up rolling my own to better understand the whole thing. -- http://mail.python.org/mailman/listinfo/python-list

Re: Vector math library

2005-12-31 Thread Erik Max Francis
Martin Vilcans wrote: Hi, I'm new to this mailing list and fairly new to Python as well. I'm working on a prototype for a 3D game using OpenGL, and take this opportunity to learn Python better. I'm looking for a good library for vector math. I need to do vector addition, cross products,