Thanks a lot for your answer, Fredrik,
Slow means more than 20ms to erase the screen.
After double buffering it improved a lot , of course (16 ms) but I'll need a
faster speed.
I program 2D animated sequences on a PC. Do you
think OpenGL is the correct direction to take? If so is it easy to
Peres wrote:
Slow means more than 20ms to erase the screen. After double buffering it
improved a lot , of course (16 ms) but I'll need a faster speed.
are you measuring the time it takes to go from a populated screen to a blank
screen? if so, you're probably seeing the screen refresh time (16
Peres wrote:
Thanks a lot for your answer, Fredrik,
Slow means more than 20ms to erase the screen. After double buffering
it improved a lot , of course (16 ms) but I'll need a faster speed.
I program 2D animated sequences on a PC. Do you think OpenGL is the
correct direction to take? If so
Peres wrote:
Python is great!... but the erasing of the graphic memory is slow (I used
surf.fill from Pygame).
define slow.
Does anyone know how to erase the screen faster, in animated graphics?
if you're doing animation on modern hardware, there's hardly any
reason not to use double