Re: quake like multicoloured text

2008-09-06 Thread Durand
On Sep 5, 10:32 pm, "Gabriel Genellina" <[EMAIL PROTECTED]> wrote: > En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió: > > > > > > > I'm wondering how I could render text with PIL in which different > > parts of the text are different characters. This is for a game stats > >

Re: [PIL] quake like multicoloured text

2008-09-05 Thread Gabriel Genellina
En Fri, 05 Sep 2008 16:24:08 -0300, Durand <[EMAIL PROTECTED]> escribió: I'm wondering how I could render text with PIL in which different parts of the text are different characters. This is for a game stats script where names are written like: ^1Red ^2Green ^3Yellow, etc. The problem is that I

Re: quake like multicoloured text

2008-09-05 Thread Durand
Oops, I meant, "I'm wondering how I could render text with PIL in which different parts of the text are different *colours*." -- http://mail.python.org/mailman/listinfo/python-list

[PIL] quake like multicoloured text

2008-09-05 Thread Durand
I'm wondering how I could render text with PIL in which different parts of the text are different characters. This is for a game stats script where names are written like: ^1Red ^2Green ^3Yellow, etc. The problem is that I currently use text in the ImageDraw module but the only way I can think of r