Hello,
I am currently just starting to learn the basics of the tkinter module and ive
run into a problem. To teach myself I am messing around by creating separate
modules containing basic GUI apps like a tip calculator and kilometer
converter, then creating a main program that displays buttons
Hey there, cool idea you've got going on here! As far as I can tell
though...what you want to happen, is indeed actually happening. Did you mean
something else? Everytime I run the script and defeat a monster, it asks me if
I want to roll the dice again.
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yea no problem. heres a little tip though so you atleast get something out of
the post.
monster_hp = monster_hp - damage_done
can be simplified by writing
monster_hp -= damage_done
the -= means equal to whatever is on the left, minus whatevers on the right.
this can be done with addition, mul
On Tuesday, August 6, 2013 7:38:55 PM UTC-4, Terry Reedy wrote:
> On 8/6/2013 6:28 PM, snakeinmyboot wrote:
>
> > Hello,
>
> >
>
> > I am currently just starting to learn the basics of the tkinter module and
> > ive run into a problem. To teach my
> Make the boilerplate test code conditional, something like
>
>
>
> if __name__ == '__main__':
>
> root = tkinter.Tk()
>
> app = MainClass(root) # 'MainClass' depends on the module.
>
> root.mainloop
>
> root.destroy
>
>
>
Could you elaborate on this a little bit? Never even
I wish I understood half of what you posted Dan. Time to hit the books
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>if __name__ == '__main__':
> root = tkinter.Tk()
> app = MainClass(root) # 'MainClass' depends on the module.
> root.mainloop
> root.destroy
for REAL you guys...wtf does this even mean lol. what is a boilerplate test
code?
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On Thursday, August 8, 2013 1:13:48 AM UTC-4, David wrote:
> On 8 August 2013 14:06, snakeinmyboot wrote:
>
> >
>
> > for REAL you guys...wtf does this even mean lol. what is a boilerplate test
> > code?
>
>
>
> Did you try at all to find the an