Hi all
I have a C source code, i want to build it using Visual Studio without using
its IDE. Actually i want to know that how do i write code/script in python
so that it builds my source.c file and provides me source.obj and
source.exe files.
Thanx in advance.
thnx regds
ah
a h wrote:
I have a C source code, i want to build it using Visual Studio without using
its IDE. Actually i want to know that how do i write code/script in python
so that it builds my source.c file and provides me source.obj and
source.exe files.
If that's really all you want, you don't really
On 16/06/2009 12:40 PM, Roberto Aguilar wrote:
Hello everyone,
I've been able to successfully build a MSI of pywin32 under Python
2.6.2. But, when trying to use python, e.g. import win32api, after
installing the MSI I get:
ImportError: DLL load failed: The specified module could not be found.
a h wrote:
I have a C source code, i want to build it using Visual Studio without
using its IDE. Actually i want to know that how do i write code/script
in python so that it builds my source.c file and provides me
source.obj and source.exe files.
As long as you have the environment variables
Devin Jeanpierre wrote:
I'm new to pywin32 development, but wanted to toy with creating
symlinks (and related new things) with a similar API to the current os
module. The documentation in pywin32 states that the only flag is
SYMLINK_FLAG_DIRECTORY (MSDN docs state that in the C++ API, the
Basically it's got some different features than PyDbg and a more
complete documentation. If you have an *existing* project built upon
PyDbg it's probably not worth switching (unless you've hit some very
bad problem with it) but I believe it's better for newer projects, as
this new library is more
Mario Alejandro Vilas Jerez wrote:
What is WinAppDbg?
==
The WinAppDbg python module allows developers to quickly code instrumentation
scripts in Python under a Windows environment.
Can you compare/contrast with pydbg so I can understand why I might want
to give it a try?
Devin Jeanpierre wrote:
Hmm. Does the API return anything in those cases?
It returns None in all cases, so for now to cover that I check
GetLastError, and if it's non-zero (0 being ERROR_SUCCESS, meaning
there was no error-- another constant I don't know where to find), use