So to answer my own question: use win32gui.PumpWaitingMessages, it
uses peekmessage.
so you can then replace
PumpMessages()
with:
while PumpWaitingMessages() == 0:
#some idle function or processing here
~gvz
On Fri, Mar 28, 2008 at 11:59 AM, Gerdus van Zyl [EMAIL PROTECTED] wrote:
Hi,
Hi,
How can I run a function when the event loop is idle? It's for
animation and some layout calculation. Currently I am doing that using
threads but the responsiveness of my application is suffering.
Thank you
~Gerdus
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