can any one help me to create a Dynamic Field in Maya using Python API
i just need a example
pls help
sabareesh RG
--~--~-~--~~~---~--~~
http://groups.google.com/group/python_inside_maya
-~--~~~~--~~--~--~---
Thanks a lot for the quick reply :)
On Mon, Aug 17, 2009 at 3:45 PM, Chad Dombrova wrote:
>
> MObjectHandle.hashCode() or pymel.nodetypes.DependNode.__hash__()
>
> keep in mind this unique id is only valid while the scene is open.
> close it and reopen and all the id's will change. however, with
Hey Guys,
I have a question according Vector Class(pymel)
is didn't find a add vector function, it's inside?
Thanks!
Best
Dima
--~--~-~--~~~---~--~~
http://groups.google.com/group/python_inside_maya
-~--~~~~--~~--~--~---
Hi all
I am new to python and try to rewrite a C++ script in python.
The code is this:
tStart
tEnd
curveFn.getKnotDomain( tStart, tEnd) #OpenMaya.MFnNurbsCurve
()
Error:
# Error: : line1 in method 'MFnNurbsCurve_getKnotDomain', argument 2
of type 'double &' #
I also try it like is
Found my answer.
Problem solved.
tStartP = OpenMaya.MScriptUtil().asDoublePtr()
tEndP = OpenMaya.MScriptUtil().asDoublePtr()
curveFn.getKnotDomain(tStartP, tEndP)
tStart = OpenMaya.MScriptUtil().getDouble(tStartP)
tEnd = OpenMaya.MScriptUtil().getDouble(tEndP)
Thans
P.
On Aug 17, 6:41 pm, Pra
p.s.
you can thank friend of the list Dean for that feature. thanks Dean!
...positive reinforcement :)
On Aug 16, 2009, at 11:23 PM, Sebastian Schoellhammer wrote:
> Hello, hello -
>
> I seem to remember there was a unique object ID introduced Maya2009
> but I can't find anything on it in
Vector.__add__
a + b
On Aug 17, 2009, at 6:44 AM, Dimitry wrote:
>
> Hey Guys,
>
> I have a question according Vector Class(pymel)
> is didn't find a add vector function, it's inside?
>
> Thanks!
> Best
> Dima
> >
--~--~-~--~~~---~--~~
http://groups.google.co
is this possible? i've looked around and have not been able to find
anything
-chad
--~--~-~--~~~---~--~~
http://groups.google.com/group/python_inside_maya
-~--~~~~--~~--~--~---