wow congrats, this is very cool.
yury
On Wed, Mar 10, 2010 at 11:10 PM, Chad Dombrova wrote:
>
> > Does that mean in future you just have to do a plain:
> > from pymel.all import *
> > and it will be there without actually installing anything ?
> > Or will it be loaded by default ?
>
> just l
> Does that mean in future you just have to do a plain:
> from pymel.all import *
> and it will be there without actually installing anything ?
> Or will it be loaded by default ?
just like maya.cmds, you'll have to import it to use it, but it will be
installed by default in maya's site-packages
> is that a fact?
> yury
having trouble believing the news? it's for real. do you really think i'd
make all this up? :)
-chad
--
http://groups.google.com/group/python_inside_maya
is that a fact?
yury
On Wed, Mar 10, 2010 at 9:19 PM, Drake wrote:
> Congratulations on such a great news!!
>
> - Drake
>
> --
> http://groups.google.com/group/python_inside_maya
>
--
http://groups.google.com/group/python_inside_maya
do you mean to have both versions available simultaneously? if so, the scripts
would have to alter sys.path before importing pymel to ensure they get the
desired version, since python always uses the first found on the script path.
i would not recommend going this route. the effort of upgradi
Let's say, we have wrote some scripts w/ pymel 0.7.x and it works well
w/o any trouble. Later on, we noticed the upgrade of pymel 0.9.x w/
lots of great design and wrote other scripts with it. Would it
possible for those 2 set of scripts w/ different pymel both work well
under one maya?
- Drake
-
Congratulations on such a great news!!
- Drake
--
http://groups.google.com/group/python_inside_maya
When you call the command from script, it will return whatever you put in
the setResult or appendToResult command. It doesn't return the MStatus
returned in the doIt() method.
On Wed, Mar 10, 2010 at 5:34 PM, ranxerox wrote:
>
> thanks a lot Chad, I had tried that initially and had received s
thanks a lot Chad, I had tried that initially and had received some
error message which led me to believe that I had been exploring an
incorrect route. So .. if the command returns an MStatus object how
do you actually get the result of the command from the calling
script ?
thanks
-Greg
O
And for a bunch of doubles, you'll need to return either an MDoubleArray
with setResult or call appendToResult several times with each value.
On Wed, Mar 10, 2010 at 4:52 PM, Chad Vernon wrote:
> In MPxCommand, doIt() is supposed to return an MStatus. In order to get
> the actual command to ret
In MPxCommand, doIt() is supposed to return an MStatus. In order to get the
actual command to return something, use the setResult() or appendToResult()
methods.
On Wed, Mar 10, 2010 at 3:44 PM, ranxerox wrote:
>
> hey all, I've been writing a command plugin which does come
> calculations base
hey all, I've been writing a command plugin which does come
calculations based on it's input and returns a vector back to the
script which was calling it. It's been a while since I've written a
plugin and I've never written one in python so please excuse the
simplicity of the question but I hav
Yeah, that's great news. Congratulations. I guess I can climb down from the
fence as well.
-Judah
On Wed, Mar 10, 2010 at 11:53 AM, Winning Guy wrote:
> Awesome news!
>
> Congratulations for all the hard work. I'm looking forward to using
> it.
>
> On Mar 9, 2:14 pm, Chad Dombrova wrote:
> >
Awesome news!
Congratulations for all the hard work. I'm looking forward to using
it.
On Mar 9, 2:14 pm, Chad Dombrova wrote:
> By now you may have seen the announcements for Maya 2011. It's my pleasure
> to tell you that the rumors are true: PyMEL will be shipped with Maya, right
> alongside
Congratulations!
I've been one of those fence-sitters and I can't wait to get down from
there.
-sjt
Great job
On Mar 9, 10:14 pm, Chad Dombrova wrote:
> By now you may have seen the announcements for Maya 2011. It's my pleasure
> to tell you that the rumors are true: PyMEL will be shipped wit
Hello !
I am quite new to python Maya API. Iknow how to write plugins that
gather info from existing objects, I need to write a node that
generates curves from given matrices of MPoints() and MVectors(), when
no objects are in scene. Could you help me? Here is some pseudocode:
m = 2 is a paramete
congratulations...
2010/3/10 Sylvain Berger
> Yes congratulation! It is so nice to see such an ambitious project being
> embraced by Autodesk and incorparated in the product.
> Also kudos to Autodesk for leaving it open source.
>
> It's a shame that I need to work less and less with Maya these d
Yes congratulation! It is so nice to see such an ambitious project being
embraced by Autodesk and incorparated in the product.
Also kudos to Autodesk for leaving it open source.
It's a shame that I need to work less and less with Maya these days :( The
studio is using Softimage and switching to H
Does that mean in future you just have to do a plain:
from pymel.all import *
and it will be there without actually installing anything ?
Or will it be loaded by default ?
Thanks,
Sebastian
On Mar 9, 11:14 pm, Chad Dombrova wrote:
> By now you may have seen the announcements for Maya 2011. It's
Yes very happy to hear this..Well done guys
Sajeev
On Wed, Mar 10, 2010 at 4:07 AM, Jason Porath wrote:
> Congrats, Chad. Richly deserved.
>
> -J
>
>
> On Tue, Mar 9, 2010 at 2:14 PM, Chad Dombrova wrote:
> > By now you may have seen the announcements for Maya 2011. It's my
> pleasure
> >
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