:-)
Like I said, it was just for fun. Obviously I meant to suggest the first
one for real use.
Its just that, sometimes people don't reply on this group very quickly, so
I like to try and have a little fun with the code when I can.
You never know, sometimes it might spark ideas. They might think o
Hi Jinhyuk,
Can you post the code? More specifically the part where you create the
MFnDagNode function.
On Mon, Apr 2, 2012 at 3:20 AM, Jinhyuk wrote:
> I am making the custom node as LocatorNode.
>
> I also have same problem like yours.
>
> MFnDagNode::boundingBox() does not work!
> Just prin
Oh Justin! I almost got a headache when i looked at your lambda recipe.!!
Classic method is better :P
On Tuesday, March 27, 2012 9:26:52 PM UTC+4:30, Justin Israel wrote:
>
> Here is a tightened up version of Mike's cmds approach. It uses sets which
> are more efficient and unique by design, and
I am making the custom node as LocatorNode.
I also have same problem like yours.
MFnDagNode::boundingBox() does not work!
Just print the ( 0,0,0 )
If you solve this problem, could you explain the detail about that?
Also I want to get boundingBoxes for each connected mesh.
How could I do that?
That would do it, but I need the skinCluster node to pull data from my node
in order for my node's compute to be called. Without that pull, Maya
doesn't think it needs to call my node's compute even though all of its
output attributes have been dirtied, because there are no requests for that
data.
Querying its output attributes?
On Mon, Apr 2, 2012 at 2:41 PM, Judah Baron wrote:
> I am trying to drive skinCluster weights with another node, but the
> skinCluster node's compute doesn't get called. Does anyone know of a way to
> trigger a skinCluster node's compute method?
>
> Thanks,
> -Juda
I am trying to drive skinCluster weights with another node, but the
skinCluster node's compute doesn't get called. Does anyone know of a way to
trigger a skinCluster node's compute method?
Thanks,
-Judah
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Though I am not sure exactly why, it is this line in the activation script
that is hanging up maya:
site.addsitedir(site_packages)
I have not tried using a virtualenv with maya before. Its a lot easier to
just update the PYTHONPATH from the Maya.env, or, update the sys.path from
the userSetup.py
We (Digimax Inc.) start to transfer our deployed python modules from a
position indicated by envar, *PYTHONPATH*, to using *virtualenv* way. That
is, for each proprietary python module/package, it is deployed by utilizing
*setuptools/distribute/...* We made a virtualenv such that we can then jus