Hey Asi, good to see you back in these threads. :)
Maya, like Qt, isn't a big fan of having things run outside of their main
threads. You can circumvent the issue by calling upon the overly
descriptive command maya.utils.executeInMainThreadWithResult()which will
queue the event in the main thread,
Hi gang,
I'm getting a strange error in a very simple query of cmds.ls( type=
"transform", long=True ) running inside a PySide QThread.
I extracted the issue into a basic example that reproduce the issue:
https://gist.github.com/asisudai/9967431
The error is ( it actually prints out upside down
Appreciate your help, it's awesome, man!
Cheers,
Parker
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Awesome!
This definitively should get merged with the repo!
// F
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Cool. Once you have something you feel would be good across multiple recent
versions of Maya, feel free to submit a merge request on the repo:
https://github.com/justinfx/MayaSublime
Thanks!
On Fri, Apr 4, 2014 at 9:15 AM, Jan: wrote:
> Ah yes good point. I'll modify the script to only take gl
Ah yes good point. I'll modify the script to only take global procs.
Also ill add an argument to just do the commands that maya returns with its
help function. This should create a file that resembles the commands that
are listed in the documentation.
Cheers for the feedback!
Jan.
On 3 Apr 2014 2
Hey Jan,
Thanks for working on that. I would be inclined to add the completion file
if it only contained the commands API. It appears there may be a lot of
extra cruft in the way you have generated it so far. Are you grabbing all
procs, regardless of whether they are global or not?
-- justin
O
note* by default this file should live here:
C:\Users\\AppData\Roaming\Sublime Text 3\Packages\MayaSublime
2014-04-03 20:12 GMT+01:00 Jan: :
> Hi All,
>
> Justin Israel made an awesome extension for the Sublime Text editor called
> MayaSublime.
> https://github.com/justinfx/MayaSublime
>
> But
These attributes can be found in defaultRenderGlobals node attributes.
Script is only used to set this attributes. You can list node attribures
using listAttr command. Type listAttr defautRenderGlobals and you will see
all availabe attributes.
2014-04-03 16:14 GMT+02:00 Chi Ngai Lai :
> Hi Marci
Hi Marcin,
I appreciate your helpful tips.
I was wondering, are there all the attributes inside the Render Settings
Panel could be found in this createMayaSoftwareCommonGlobalsTab.mel ?
Once again thank you for your help.
On Thursday, April 3, 2014 7:15:25 PM UTC+8, marcin wrote:
>
> Enab
>
> Thank you so much. I will definitely have more look into the plugin but I
> am just starting with maya python api so I doubt that I will be able to
> spot the bug. I will definitely do what you suggested.This plugin spits out
> 2 errors, 1 is script editor which looks like
>
> msvSimImport
Thank you so much. I will definitely have more look into the plugin but I
am just starting with maya python api so I doubt that I will be able to
spot the bug. I will definitely do what you suggested.This plugin spits out
2 errors, 1 is script editor which looks like
msvSimImport -masFile "D:/t
Enable Color Management is controlled by
createMayaSoftwareCommonGlobalsTab.mel. You can check this with whatIs mel
command. If you enable color management checkbox you will see
"changeColorProfileEnabled" in script editor. In script mentioned above you
can find attributes that need to be changed t
For example, "Enable Color Management" checkbox doesn't be reflected correctly
in the script editor while "echo all commands" is activated, so anyone could
help? Thank you so much.
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I tried in this way, but most of the actions or the "commands" shown in the
script editor are not the exact ones you could use while scripting.
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the massive importer you mentioned is a good start.
as I recall, a couple of bug fixings can make it work.
you can also search in github, I think there are some interesting projects
about bringing massive
simulated results back into maya.
but be careful, those projects might ceased because there
Leave script editor open with echo all commands and see what it does when
you change the values. It spits out the commands it is performing.
At least that's how I managed to script vray render settings.
On Thursday, April 3, 2014, Chi Ngai Lai wrote:
> Hi,
>
> May I know how to use Maya Python
Hi,
May I know how to use Maya Python to access/modify All the tabs, options,
checkboxes (ie, Enable Color Management), and attributes inside the Maya Render
Settings Window, it seems quite tricky to do this, I hope you could help me or
share some learning resources for these stuffs, thank you
Can you go for more detail, or give me a sample please? I'm not good with
network stuff :(
On Thu, Apr 3, 2014 at 3:49 PM, Justin Israel wrote:
> Maya standalone does take a second to startup. But ya you could open a
> socket or use a commandPort to keep pushing the long running process.
> On Ap
Maya standalone does take a second to startup. But ya you could open a
socket or use a commandPort to keep pushing the long running process.
On Apr 3, 2014 9:27 PM, "Tuan Nguyen" wrote:
> I have a few questions about mayapy
> It took long times to import and run maya.standalone package, can i kee
I have a few questions about mayapy
It took long times to import and run maya.standalone package, can i keep
the mayapy running in background, and control it through python or mel? I
only use it to run a batch of code, using cmd mayapy script.py
On Thu, Apr 3, 2014 at 3:44 AM, Marcus Ottosson wro
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