Thanks Justin .. this is exactly what I needed. !
On Thursday, July 24, 2014 3:41:17 PM UTC-4, Justin Israel wrote:
>
> My friend wrote this, and we use it in production at work
>
> https://github.com/sqlboy/fileseq
>
> pip install fileseq
> On 25/07/2014 1:59 AM, "Eric Thivierge" > wrote:
>
>>
What we ran into was artists opening other artists scenes to help them out
and forgetting to set the project. Probably just because we never had to do
that before.
On Thursday, July 24, 2014 1:07:31 PM UTC-4, Yi Liang Siew wrote:
>
> AFAIK I don't think there is any way you can do this withou
My friend wrote this, and we use it in production at work
https://github.com/sqlboy/fileseq
pip install fileseq
On 25/07/2014 1:59 AM, "Eric Thivierge" wrote:
> Maybe this?
> http://opensourcevfx.org/2012/11/openbatchio/
>
> Also check that site for other useful stuff...
>
> Eric T.
>
> On Thur
AFAIK I don't think there is any way you can do this without having a
scriptJob node in a scene that sets the project automatically on scene
load in order to prevent user error.
e.g.
mc.scriptNode(st=1, bs='setProject "C:/mayaProjects/project"; ',
n='beforeSceneLoadScript', stp='mel')
Hope t
Ok ...
So coming from Softimage ... I am used to the application understanding
that the current project is the one where I open the scene. Softimage knows
that a scene opened from within the \scenes\ directory or any subdirectory
there-within is part of that project.
How do I ensure that the
Thanks to all !! I feel like a little kid that has been give a key to the
gun rack. ;-)
--
You received this message because you are subscribed to the Google Groups
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to
*Thanks to all !! I feel like a little kid that has been give a key to the
gun rack. ;-)*
On Thursday, July 24, 2014 7:41:33 AM UTC-4, Marcus Ottosson wrote:
>
> Thanks for chipping in, Justin, but that's not really helpful.
>
>
> On 23 July 2014 20:39, Justin Israel >
> wrote:
>
>> I have to sa
Maybe this?
http://opensourcevfx.org/2012/11/openbatchio/
Also check that site for other useful stuff...
Eric T.
On Thursday, July 24, 2014 9:52:24 AM, md wrote:
Hey Guys,
I am starting to feel like I am spamming this group :-P
Before I reinvent the wheel ... has anyone written an functions
Hey Guys,
I am starting to feel like I am spamming this group :-P
Before I reinvent the wheel ... has anyone written an functions that
retrieve image sequences from a folder ?
The the less straight forward parts are as follows :
- I need to be able to retrieve multiple sequences within a d
Thanks for chipping in, Justin, but that's not really helpful.
On 23 July 2014 20:39, Justin Israel wrote:
> I have to say that Windows is the most complicated out of the platforms,
> when dealing with compiled python extension compatibility in Maya.
> Osx/Linux are far easier to end up with st
10 matches
Mail list logo