I want to dock the outliner (MEL). I know there is code online that can do
this, I want to do it my way. The following code doesn't work, I'm thinking
I have the wrong name for the outliner ?
dockControl -area "left" -content "outliner"
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Hey Janos,
I am using Maya 2014, and it doesnt do it for me, I tried it on a plane and
tried to deleteFace, deleteEdge but it didnt do it for me and I am using
normal viewport and not viewport 2.0. I am using Python API.
I got no clue why it isnt doing it for me.
D.
On Tuesday, June 9, 2015
stupid question for some throw away work
I am prototyping a GUI using the standard Maya commands
Is it possible to get a UI element as a PyMel object?
what I mean is I am creating it via pymel in one part of the GUI, and then
in a separate function that I am accessing it, I am only able to retri
got it with PyUI
On Wed, Jun 10, 2015 at 10:55 AM, Todd Widup wrote:
> stupid question for some throw away work
>
> I am prototyping a GUI using the standard Maya commands
>
> Is it possible to get a UI element as a PyMel object?
>
> what I mean is I am creating it via pymel in one part of the G
string $panel = `outlinerPanel`;
dockControl -area "left" -content $panel;
On Thu, Jun 11, 2015 at 3:16 AM Christopher.
wrote:
> I want to dock the outliner (MEL). I know there is code online that can do
> this, I want to do it my way. The following code doesn't work, I'm thinking
> I have the
Syntax error, my guess is you need to know the exact outliner window you
want to dock, can you find out the name of the window you want to dock ?
On Wednesday, June 10, 2015 at 5:11:30 PM UTC-4, Justin Israel wrote:
>
> string $panel = `outlinerPanel`;
> dockControl -area "left" -content $panel;
On Thu, Jun 11, 2015 at 11:14 AM Christopher.
wrote:
> Syntax error, my guess is you need to know the exact outliner window you
> want to dock, can you find out the name of the window you want to dock ?
>
Are you saying my suggestion was a syntax error?
You do you have to pass it a valid name of
Hi All,
If anyone has found my seqls tool useful for listing file sequences (and
files), I have some new updates to announce since the 0.9.1 was first
mentioned
https://bintray.com/justinfx/utils/seqls/_latestVersion
https://github.com/justinfx/gofileseq
Changes:
*1.0.0*
cmd/seqls - Large
Hello There,
I'm wondering if there is anyway to shorten or stretch nurbs curve with
sliding button instead of scaling whole curve.
for example if I put slide button to 0, the curve would have original
length. and if I put slide button to -1, it would have original leghth *
0.9, if I put slide
I know, that is what I'm forgetting, how do I find the correct name of
the panel, regardless if it has "1" added on it it or not (outliner1
example), that is what I said, how do I find out the name of the window ?
Justin Israel wrote:
On Thu, Jun 11, 2015 at 11:14 AM Christopher.
mailto:cre
Hey guys, I am more a programmer so my understanding Maya is limited.
So I am making a Validator for my scenes and I need to clean up the Geo,
right now I am noticing that there are mesh's that have duplicated shapes
that rename themselves to 'polySurfaceShape6432' and this is conflicting
seein
In my example...I created the Outliner panel and saved the name in a
string. Then I used the name in the dock command.
You can list all of the outliner panels:
getPanel -type "outlinerPanel"
On Thu, Jun 11, 2015 at 12:05 PM Crest Christopher <
crestchristop...@gmail.com> wrote:
> I know, t
Thanks !
On Wednesday, June 10, 2015 at 8:53:17 PM UTC-4, Justin Israel wrote:
>
> In my example...I created the Outliner panel and saved the name in a
> string. Then I used the name in the dock command.
>
> You can list all of the outliner panels:
>
> getPanel -type "outlinerPanel"
>
>
> O
I use Wing, like Joe mentioned above. I have a # of examples showing how
you can use it as a Script Editor replacement: Highlight code in it, it
executes in Maya, just like the Script Editor, either mel or Python. A
'very live' coding environment. Same functionality as the SE, + s much
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