Hey Francesco,
Well i went the hard way building the whole mesh without the faces i didnt
need, thus getting all the vertices in order and using MfnMesh.create() to
build the whole mesh from scratch actually.
I dont know if this is what you wanted but this is how i did it and its
faster than d
Hello Dilen,
sorry for rising this old post, anyway I am encountering the same problem:
I have to iteratively eliminate group of faces from a mesh. Using
MFnMesh.deleteFaces() is horribly slow for each face and using extractFaces
doesn't work properly (faces eliminated in the last iteration re-
That seems to do it. Thanks to all.
On Tuesday, October 6, 2015 at 9:45:34 AM UTC+2, Marcus Ottosson wrote:
>
> Try this.
>
> cmds.polyMoveVertex("pCubeShape1", constructionHistory=False)
>
> -
> http://download.autodesk.com/us/maya/2011help/CommandsPython/polyMoveVertex.html
>
> Alternatively, c
Try this.
cmds.polyMoveVertex("pCubeShape1", constructionHistory=False)
-
http://download.autodesk.com/us/maya/2011help/CommandsPython/polyMoveVertex.html
Alternatively, connect the outMesh to a new mesh, as in my first post. And
then, disconnect, and connect the outMesh of the new mesh into the
We found that applying a deformer, and deleting history "bakes" everything
down and cleans those vertex tweaks...
Might not be applicable to your situation though...
2015-10-05 17:32 GMT+02:00 f.michal :
> Hi
> Some time ago I was bitten by a nasty bug and it took me a while to pin
> that down.