Awesome, I didn't know about that! In the past I had to do the
connect-to-a-mesh hack... this is way better. Thanks Marcus!
On Wed, Oct 7, 2015 at 1:52 PM Chad Fox wrote:
> Marcus, you are the man. Thanks for this solution!
>
>
> -Chad
>
> On Tue, Oct 6, 2015 at 2:44 AM, Michał Frątczak
> wrot
I started a thread recently about how to remove tweaks and Marcus O
offered a one line python that zeros the .pnts values.
https://groups.google.com/forum/#!msg/python_inside_maya/WXrzQ-PZHsM/8L_hm2q2CQAJ
-Chad
On Tue, Oct 6, 2015 at 12:25 AM, Nicolas Combecave wrote:
> We found that apply
Marcus, you are the man. Thanks for this solution!
-Chad
On Tue, Oct 6, 2015 at 2:44 AM, Michał Frątczak wrote:
> That seems to do it. Thanks to all.
>
> On Tuesday, October 6, 2015 at 9:45:34 AM UTC+2, Marcus Ottosson wrote:
>>
>> Try this.
>>
>> cmds.polyMoveVertex("pCubeShape1", constructio
If you are going to ask a question, can you please at least try to make one
complete sentence with enough information that it won't be a confusing
questions that requires someone to then ask you what you really mean? Also,
have you made sure to check the MEL language documentation first?
I'm going
The purpose of ticks in MEL ?
--
You received this message because you are subscribed to the Google Groups
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to python_inside_maya+unsubscr...@googlegroups.com.
To view th