Re: [Maya-Python] Starting out with the Maya API

2016-01-07 Thread Justin Israel
On Fri, Jan 8, 2016 at 8:16 PM Marcus Ottosson wrote: > Ah, is it 2012 even.. Then there doesn't seem to be as much as a glimmer > of hope for C++11. Thanks Chad for confirming. > > About going IPC - i.e. writing something completely external from Maya, > and integrating by communicating across p

Re: [Maya-Python] Starting out with the Maya API

2016-01-07 Thread Marcus Ottosson
Ah, is it 2012 even.. Then there doesn't seem to be as much as a glimmer of hope for C++11. Thanks Chad for confirming. About going IPC - i.e. writing something completely external from Maya, and integrating by communicating across processes - I have a sneaky suspicion that Bifrost may do somethin

Re: [Maya-Python] Starting out with the Maya API

2016-01-07 Thread Chad Vernon
Maya 2016 technically requires Visual Studio 2012 http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=__files_Setting_up_your_build_env_Windows_env_32bit_and_64bit_htm Although I have heard people have had success using 2013, there's always the chance you might run into weird crashing issues or

Re: [Maya-Python] Starting out with the Maya API

2016-01-07 Thread Marcus Ottosson
Slightly related question about C++11; given that plug-ins for Maya need to be compiled with a particular compiler (on Windows, at least), and that this compiler (MSVC 2013 for Maya 2016) doesn't provide good support for C++11, is it possible to somehow benefit from a later compiler, such as MSVC 2

Re: [Maya-Python] Starting out with the Maya API

2016-01-07 Thread Leonardo Bruni
Hi, with Python API, you can start without problems, but when you will start to need develop deformers, you will throw away Python API and you will need for sure switch to C++ I started years ago with David Gould books: http://www.davidgould.com/Books/ but i knew already a bit of C++ After some yea

Re: [Maya-Python] Re: Mathematical problem

2016-01-07 Thread Marcus Ottosson
I hesitated a bit in sharing this, as I can’t vouch for it’s accuracy or performance, but young Marcus once attempted something along these lines. I remember also struggling with rotations as well, and detailed variations of the input surface during the transformation. Maybe my former goals can in

[Maya-Python] Re: Mathematical problem

2016-01-07 Thread Rémi Deletrain
Hello everyone, I return to this topic I abandoned for lack of time ... I think doing a lot easier than what I had expected. Instead complicate my life with the matrix simply play with the normals. I have a point that a normal. I have two points, so a direction (so a normal) and length. So jus