[Maya-Python] Re: Issues with customLocator boundingBox updating in vp2.0

2016-01-29 Thread Daniel Lindsey
Found the issue. So it seems even though the MPxDrawOverride has it's own boundingBox method, the boundingBox that's actually being used by vp 2.0 is the boundingBox returned by the MPxLocator class. Found this issue when I returned the objPath.node()->boundingBox in the MPxDrawOverride boundin

Re: [Maya-Python] Re: PLUG: Kraken Rigging Framework v1.1.0 released!

2016-01-29 Thread Eric Thivierge
Hey Paul, The intent for Kraken is to provide a rigging framework that is consistent across DCCs. You write a component once, and define a rig in a .krg file (using the UI or code) and it can be imported to Maya, Softimage, etc. and built and it will behave the same way. The thing left from there

Re: [Maya-Python] Re: PLUG: Kraken Rigging Framework v1.1.0 released!

2016-01-29 Thread Paul Molodowitch
I think the promise here (or, at least, what I'm excited about) isn't so much a feature set as it is portability. ie, I'm sure most companies rigging departments now have scripts / toolsets that do much the same stuff that kraken aims to... BUT what kraken will potentially allow is to have a stand

[Maya-Python] Re: Issues with customLocator boundingBox updating in vp2.0

2016-01-29 Thread Daniel Lindsey
I did implement the boundingbox in both the custom MPxLocatorNode class and the custom MPxDrawOverride class. They're both being generated the same. I'm using an MMatrix to transform the boundingBox. I've even gone as far as manually calling the boundingBox method from within the prepareToDra

[Maya-Python] Re: Issues with customLocator boundingBox updating in vp2.0

2016-01-29 Thread Janos Hunyadi
*addon:* I made a few locators in VP2.0 and it should work if you draw the* same geo* in VP1.0 as in VP2.0, than you can select it. On Friday, January 29, 2016 at 8:43:45 PM UTC+1, Janos Hunyadi wrote: > > Did you implement the BB, and selection on the legacy VP 1.0 part > too (selection still h

[Maya-Python] Re: Issues with customLocator boundingBox updating in vp2.0

2016-01-29 Thread Janos Hunyadi
Did you implement the BB, and selection on the legacy VP 1.0 part too (selection still happens there), not just the VP 2.0 override? On Friday, January 29, 2016 at 1:49:43 AM UTC+1, Daniel Lindsey wrote: > > Has anyone else had this issue? I have a custom locator, that has > attributes on it t

[Maya-Python] Re: Issues with customLocator boundingBox updating in vp2.0

2016-01-29 Thread Daniel Lindsey
Thanks, tried all three versions (2014-2016). They all have the same issue, which makes me think it's something I'm doing. The weird part is, it works perfectly well in the legacy viewport in all 3 versions. And I'm computing the boundingbox the same way for both the legacy and vp2 locators. O

Re: [Maya-Python] Playblast from multiple cameras

2016-01-29 Thread Marcus Ottosson
Haha, this works great. Performance-wise I couldn't pick up any difference, though I haven't run through enough tests to be conclusive. The local disks here are rather quick, but likely it would make more of a difference in a fully networked environment, or where disks were slow. The obvious upsid

[Maya-Python] Re: Mathematical problem

2016-01-29 Thread Dilen Shah
Hey, Well i dont know you got the answer but what i think from your picture you drew, you can take the local space position of original mesh. then add your offset and calcualte the offste with this original mesh points. may be even a vector of direction v = pt2-pt1 then add your deformation an

[Maya-Python] Re: Issues with customLocator boundingBox updating in vp2.0

2016-01-29 Thread Dilen Shah
Hey, what version of maya are you using? because there is some supportability issues of viewport 2.0 in maya 2014 and 15. I wouldn't want to use vp 2.0 with draw functions for now until it gets patched but i guess that won't happen. But 2016 Maya has some improvements may be you can try on it.