I was going to make a video; but you understood perfectly. If the edge flow is how it should be by design; how do I change it without triangulating ? I've tried deleting the faces and recreating the faces, the non-planar reappear again, frustrating.
On Thursday, January 28, 2016 at 10:33:46 PM UTC-5, Michael Boon wrote: > > Yeah I don't think there's a simple solution. At any vert where 4 or more > faces meet (which is most points), it's likely to be impossible to move the > vert to make one face planar without making at least one of the other faces > non-planar. > > Think of a simple case, a 3x3 grid of faces: > 0-----1-----2-----3 > | | | | > | A | B | C | > 4-----5-----6-----7 > | | | | > | D | E | F | > 8-----9-----10----11 > | | | | > | G | H | I | > 12----13----14----15 > > And imagine it was creased in a straight line from vertex 0 to vertex 15, > so faces A, E and I were non-planar. This is a pretty common case wherever > edge flow doesn't line up with the shape it's trying to describe. I don't > think there's really any wiggling you can do to the verts that will make > all those faces planar. You'd have to triangulate those three faces, or > completely change the edge flow. > > > On Thursday, 28 January 2016 04:55:04 UTC+11, Christopher. wrote: >> >> I tried that method; unsuccessfully. If you have adjacent non-planar and >> you make the selected polygon, planar, the other polygons can become >> non-planar, it becomes a cul-de-sac. >> >> On Wednesday, January 27, 2016 at 12:37:56 PM UTC-5, combi wrote: >>> >>> I guess if you move a vertice of a non planar face to make it planar, a >>> previously adjacent planar face may become non-planar... >>> >>> 2016-01-27 18:18 GMT+01:00 Christopher. <crestchr...@gmail.com>: >>> >>>> It should move the vertices, I assume very subtle; otherwise if it's >>>> too exaggerated the angle or flow of the polygons that make up the >>>> appearance of the mesh will be altered. >>>> >>>> How it should move the vertices, if there is some intelligence that can >>>> verify the axis or array of axis to which need to be moved to make the >>>> polygon(s) non-planar. >>>> >>>> On Tuesday, January 26, 2016 at 10:35:56 PM UTC-5, Michael Boon wrote: >>>>> >>>>> So when your script finds a non-planar polygon, how do you want to fix >>>>> it? Should it move the vertices? If so, how should it move them? Or >>>>> should >>>>> it split the polygon? >>>>> >>>>> Finding non-planar faces and triangulating them is quite simple, as >>>>> Maya has commands to do each of those things. >>>>> >>>>> Moving verts would take some maths. >>>>> >>>>> >>>>> On Wednesday, 27 January 2016 02:09:00 UTC+11, Christopher. wrote: >>>>>> >>>>>> Hi, I'm hoping someone on this list can help. >>>>>> >>>>>> I'm looking for a script that can retain the current polygon(s) >>>>>> rotation >>>>>> as modeled on an object, not to destroy the appearance of the mesh, >>>>>> of >>>>>> course. Even the polygons out so they go from non-planar to planar; I >>>>>> hope that was understood ? >>>>>> >>>>>> Thank You >>>>>> >>>>>> >>>>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Python Programming for Autodesk Maya" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to python_inside_maya+unsubscr...@googlegroups.com. >>>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/python_inside_maya/44a92dc1-5f22-4e01-b8bb-497de18cace9%40googlegroups.com >>>> >>>> <https://groups.google.com/d/msgid/python_inside_maya/44a92dc1-5f22-4e01-b8bb-497de18cace9%40googlegroups.com?utm_medium=email&utm_source=footer> >>>> . >>>> >>>> For more options, visit https://groups.google.com/d/optout. >>>> >>> >>> -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/656fb366-b5ed-489b-b233-e44d9715938c%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.