Re: [Maya-Python] Not maya related - looking for a full stack Python web backend developer

2016-02-17 Thread damon shelton
Sorry the email server is experiencing issues. Please use damondshelton at gmail.com for now On Wednesday, February 17, 2016, damonshelton wrote: > I am looking for a full stack Python backend developer to take over the > api for an app. Experience in Python , flask, PostgreSQL. Api is quite far

[Maya-Python] Not maya related - looking for a full stack Python web backend developer

2016-02-17 Thread damonshelton
I am looking for a full stack Python backend developer to take over the api for an app. Experience in Python , flask, PostgreSQL. Api is quite far along previous developers are unable to continue working on it. Preferably someone local to the Los Angeles area but can be remote. If interested ple

Re: [Maya-Python] Re: PyGame Installation

2016-02-17 Thread Justin Israel
On Thu, 18 Feb 2016 7:18 AM Ruchit Bhatt wrote: > Hi, > is it possible to install any python package through script editor using > easy_install setuptools?? > It is a library module, so as long as you don't have any permission issues, sure why not. However this topic is now different than the or

[Maya-Python] Re: PyGame Installation

2016-02-17 Thread Ruchit Bhatt
Hi, is it possible to install any python package through script editor using easy_install setuptools?? https://pypi.python.org/pypi/setuptools -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this g

Re: [Maya-Python] Convert Object's transformation from Maya to Max

2016-02-17 Thread Justin Israel
On Thu, 18 Feb 2016 12:09 AM Tuan Nguyen wrote: > Thank Justin > But how come they know the matrices of Maya inside max and vice-versa? > I'm not sure I understand the question (and maybe someone else does). It isn't knowledge of max within Maya and Maya within Max. It is just the process of con

Re: [Maya-Python] Re: align plane with face normal

2016-02-17 Thread Marcus Ottosson
You can also attach a follicle to the face, the follicle will then inherit (part of) it's orientation. Then you can parent things to it. On 17 February 2016 at 12:13, Erik Spellerberg wrote: > You could try the mel command snap3PointsTo3Points() > > cmds.select (vertices_snap_to[:3], r=True) > c

[Maya-Python] Re: align plane with face normal

2016-02-17 Thread Erik Spellerberg
You could try the mel command snap3PointsTo3Points() cmds.select (vertices_snap_to[:3], r=True) cmds.select (vertices_snap[:3], addFirst=True) mel.eval("snap3PointsTo3Points(0)") On Tuesday, February 9, 2016 at 7:05:34 PM UTC+1, med@gmail.com wrote: > > Hi, I'm new in python , I try to make s

Re: [Maya-Python] Convert Object's transformation from Maya to Max

2016-02-17 Thread Tuan Nguyen
Thank Justin But how come they know the matrices of Maya inside max and vice-versa? On Wed, Feb 17, 2016 at 5:49 PM, Justin Israel wrote: > Here is a post that describes how to convert between Maya and Max by > multiplying by a rotation matrix > > > http://tech-artists.org/forum/showthread.php?3

Re: [Maya-Python] Convert Object's transformation from Maya to Max

2016-02-17 Thread Justin Israel
Here is a post that describes how to convert between Maya and Max by multiplying by a rotation matrix http://tech-artists.org/forum/showthread.php?3240-Y-Up-to-Z-Up-(maya-to-in-game)-via-Custom-Exporter-(pymel) On Wed, 17 Feb 2016 10:54 PM illunara wrote: > Hi Justin > Yup, Z-Up. > > -- > You r

Re: [Maya-Python] Convert Object's transformation from Maya to Max

2016-02-17 Thread illunara
Hi Justin Yup, Z-Up. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discus

Re: [Maya-Python] Convert Object's transformation from Maya to Max

2016-02-17 Thread Justin Israel
Does that mean in z-up? On Wed, 17 Feb 2016 7:36 PM illunara wrote: > Hi everybody > How can i convert an object's position and rotation into Max's > coordinates? Thanks > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" gr