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On Wednesday, February 17, 2016, damonshelton
wrote:
> I am looking for a full stack Python backend developer to take over the
> api for an app. Experience in Python , flask, PostgreSQL. Api is quite far
I am looking for a full stack Python backend developer to take over the api for
an app. Experience in Python , flask, PostgreSQL. Api is quite far along
previous developers are unable to continue working on it. Preferably someone
local to the Los Angeles area but can be remote. If interested ple
On Thu, 18 Feb 2016 7:18 AM Ruchit Bhatt
wrote:
> Hi,
> is it possible to install any python package through script editor using
> easy_install setuptools??
>
It is a library module, so as long as you don't have any permission issues,
sure why not.
However this topic is now different than the or
Hi,
is it possible to install any python package through script editor using
easy_install setuptools??
https://pypi.python.org/pypi/setuptools
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On Thu, 18 Feb 2016 12:09 AM Tuan Nguyen wrote:
> Thank Justin
> But how come they know the matrices of Maya inside max and vice-versa?
>
I'm not sure I understand the question (and maybe someone else does). It
isn't knowledge of max within Maya and Maya within Max. It is just the
process of con
You can also attach a follicle to the face, the follicle will then inherit
(part of) it's orientation. Then you can parent things to it.
On 17 February 2016 at 12:13, Erik Spellerberg
wrote:
> You could try the mel command snap3PointsTo3Points()
>
> cmds.select (vertices_snap_to[:3], r=True)
> c
You could try the mel command snap3PointsTo3Points()
cmds.select (vertices_snap_to[:3], r=True)
cmds.select (vertices_snap[:3], addFirst=True)
mel.eval("snap3PointsTo3Points(0)")
On Tuesday, February 9, 2016 at 7:05:34 PM UTC+1, med@gmail.com wrote:
>
> Hi, I'm new in python , I try to make s
Thank Justin
But how come they know the matrices of Maya inside max and vice-versa?
On Wed, Feb 17, 2016 at 5:49 PM, Justin Israel
wrote:
> Here is a post that describes how to convert between Maya and Max by
> multiplying by a rotation matrix
>
>
> http://tech-artists.org/forum/showthread.php?3
Here is a post that describes how to convert between Maya and Max by
multiplying by a rotation matrix
http://tech-artists.org/forum/showthread.php?3240-Y-Up-to-Z-Up-(maya-to-in-game)-via-Custom-Exporter-(pymel)
On Wed, 17 Feb 2016 10:54 PM illunara wrote:
> Hi Justin
> Yup, Z-Up.
>
> --
> You r
Hi Justin
Yup, Z-Up.
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Does that mean in z-up?
On Wed, 17 Feb 2016 7:36 PM illunara wrote:
> Hi everybody
> How can i convert an object's position and rotation into Max's
> coordinates? Thanks
>
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