Re: [Maya-Python] how to get an MDagPath in a deformer, starting from the dataBlock ?

2016-08-13 Thread f.michal
Hi I had this problem with my deformer too. I think what we try to do breaks Maya API rule saying that any dependency node can only depend on input attributes and nothing else. What we get inside deform() method is a geometry iterator - not shapeNode, not transform, not even meshData plug ! (m

[Maya-Python] Re: how to get an MDagPath in a deformer, starting from the dataBlock ?

2016-08-13 Thread fruity
Yes, you're right ! Thank you ! If anyone has a solution to get a MDagPath from the inputGeom, anyway, i'd more than happy to hear it =] Le jeudi 11 août 2016 10:14:56 UTC+1, mjlefevre a écrit : > > If you connect the worldMesh of your shape to your custom inMesh > attribute, you can use geomet

Re: [Maya-Python] Re: Qt.Tool

2016-08-13 Thread Fredrik Averpil
Thanks for this info. Part of their customizations to Qt I take it. Yeah, must be. The part about actually saving window positions… Is that between layout changes or something? I didn’t think that would refer to Maya startup since your window wouldn’t exist by the time Maya went to restore prefs.