But it's removemultiinstance command that it does what you want. The data
is located in a different attribute. Look into the blendshape node doc
page. *inputComponentsTarget* , *inputPointsTarget* , *inputTargetItem*
2016-08-24 23:25 GMT-04:00 Chen Gang :
> 山炮**!
>
> 在 2016年8月19日星期五 UTC+8上午10:
山炮**!
在 2016年8月19日星期五 UTC+8上午10:14:42,提颖浩写道:
>
>
> Hi All
> I want to remove BlendShape of Targets.
> Using maya 's removeMultiInstance command .
> But this seems to command removes only the attributes displayed on the UI
> . It does not delete BlendShaoe internal node data . These data will res
Try removemultinstance command. Take a look on the doc page.
http://download.autodesk.com/us/maya/2011help/Commands/removeMultiInstance.html
Hope it helps!~
-Daniel
2016-08-19 1:29 GMT-04:00 JianWei :
> 山炮!
>
> 在 2016年8月19日星期五 UTC+8上午10:14:42,提颖浩写道:
>>
>>
>> Hi All
>> I want to remove BlendShape
+1 for QLineEdit
On Thu, Aug 25, 2016 at 3:59 AM, Justin Israel
wrote:
> Hi
>
> If the change callback doesn't fire on each keypress (I can't remember)
> and you want more custom behaviour than the limited Maya UI objects
> provide, then you may need to switch to PySide. You can make a QLineEdit
Hi and welcome!
First off let me just throw out a comment about code sharing. For large
snippets like this, can you make sure to use something like pastebin or
gist or your favourite code sharing solution? It helps make the code
formatting more readable.
As for your question, you would need to cr
Hi
If the change callback doesn't fire on each keypress (I can't remember) and
you want more custom behaviour than the limited Maya UI objects provide,
then you may need to switch to PySide. You can make a QLineEdit do anything
you want.
Justin
On Wed, 24 Aug 2016, 11:43 PM Michał Frątczak wrot
I am rather new to both python and maya. I'm trying to build a tool to create a
skybox, so I have already created the cube and inverted its normals, but i
can't seem to find how to apply a texture to it. All help is appreciated. Thank
you.
Here is my code:
import maya.cmds as cmds
from os impor
@Justin
Thank you so much. The doc string certainly helps as I am able to
comprehend what is going on :)
I did not know of such a way to do this 'counter' as I am having
difficulties trying to implement the 'counter-conditional' that I have seen
in c++ into pythonic forms, which of course failed
Hi
I'm using textField to implement interactive filter to some list of strings.
I'd like to have my callback function being called on each keypress.
Also, I'd like to retain focus after enter.
I'm with MEL now but can convert to anything that works:
textField -e -cc "myCallback" $textField UI;