Hey Everyone,
I was hoping someone could clear up something for me. When would we want to
use Logical indexes instead of Physical ones.
I've been reading through some documentation and the MPlug Class Reference
explains what they are, but not when we should use one or the other.
>From my understa
Hello everyone,
I'm having the same issue and I was wondering if anyone found the solution
for the import error?
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To fully understand the problem, would it be possible to post a
reproducible?
For example.
$ cd c:\program files\autodesk\maya2016\bin
$ mayapy>>> from maya import standalone>>> standalone.initialize()>>>
from pymel import core
...
On 26 October 2016 at 13:49, AJ wrote:
> Hello everyone,
>
Found this which solved it:
http://help.autodesk.com/cloudhelp/2016/ENU/Maya-Tech-Docs/PyMel/standalone.html
thanks
On Wednesday, October 26, 2016 at 9:23:44 AM UTC-4, Marcus Ottosson wrote:
>
> To fully understand the problem, would it be possible to post a
> reproducible?
>
> For example.
>
>
I would like some opinions on the way I am using instance variables in my
class as I am not so sure if I am doing it right.. To be honest, this is my
first time using parameters in my class __init__..
class HierarchyDialog(QtGui.QDialog):
def __init__(self, state, parent=None):
QtGui
Looks perfectly reasonable to me!
Things I *like*:
1. Your logic is kept separate from your GUI code; it makes me warm
inside knowing that I could use the very same GUI, regardless of its
complexity, for any number of my own logical needs, without having to think
about the internal co
On Thu, Oct 27, 2016 at 5:42 AM likage wrote:
> I would like some opinions on the way I am using instance variables in my
> class as I am not so sure if I am doing it right.. To be honest, this is my
> first time using parameters in my class __init__..
>
> class HierarchyDialog(QtGui.QDialog):
>
Its a really robust and flexible mechanism which makes perfect sense in a
nodal application...
Array attribute ( vertical one like ouput[0], output[n] ) can potentially
be sparse : it means no contiguous so inputGeometry[12], inputGeometry[13],
inputGeometry[26] are perfectly valid
let say you h
@Marcus
Glad to know that I am somewhat on the right track! To be honest, I could
not find much info online, either that or I must have been typing it
wrongly, unable to get a decent result
@Justin
Thanks for the code, decided to implement the way that you have mentioned.
Another quick question
Slight typo in the doc string, but STACK_SELECTION should be STATE_ROOT_SELS
and USER_SELECTION should be STATE_USER_SELS
On Wednesday, October 26, 2016 at 4:36:05 PM UTC-7, likage wrote:
>
> @Marcus
> Glad to know that I am somewhat on the right track! To be honest, I could
> not find much info
I re-post my message...
@Marcus
Thanks for the information! Glad to know that I am on track, to be honest,
I was not able to find much info online, perhaps my searching skill was not
that great in this aspect :p
@Justin
Thanks for the code. I have decided to use your format for my code.
Even s
I've used Maya a fair bit, but I've only just started working with the API
and the Node side of things. Before this I've mainly used it for modelling
and UV'ing. Though I've also used Houdini a bunch so I am familiar with
Node based workflows. With your example of the 'inputGeometry' attribute,
fro
On Thu, 27 Oct 2016, 1:29 PM likage wrote:
> I re-post my message...
>
> @Marcus
> Thanks for the information! Glad to know that I am on track, to be honest,
> I was not able to find much info online, perhaps my searching skill was not
> that great in this aspect :p
>
> @Justin
> Thanks for the c
>
>
>> 2. Is there any chance that I will need to add in an `else` statement
>> should the self.state not conform to either `self.STATE_ROOT_SELS` or
>> `self.STATE_USER_SELS`? Otherwise, I suppose I can stopped such from
>> happening in the run_dialog function, right?
>
>
Can you raise a Valu
On Thu, Oct 27, 2016 at 2:16 PM likage wrote:
>
> 2. Is there any chance that I will need to add in an `else` statement
> should the self.state not conform to either `self.STATE_ROOT_SELS` or
> `self.STATE_USER_SELS`? Otherwise, I suppose I can stopped such from
> happening in the run_dialog func
Most of what I wanted to comment is already covered by Justin and Marcus.
Here are my very very minor comments (consider them as extras):
1. self._state instead self.state (~ by convention, self.state should be
used only if `state` is public. From your code, and I presume, `state` is
not public. I
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