Re: [Maya-Python] changing default render resolution

2016-12-08 Thread Nicolas Chaverou
Hey, Use scriptJob for event called when a New scene is created (or whatsoever) http://download.autodesk.com/us/maya/2010help/CommandsPython/scriptJob.html Best, --- [image: Nicolas Chaverou - Golaem Crowd Product Manager - Golaem SA] +33 (0)2 99 27 21 44 http://www.golaem.com On Thu, Dec 8, 2

Re: [Maya-Python] Re: referencing workflow issue

2016-12-08 Thread river bell
> > Again, push-buttons and pipelines are key to the smooth, non-destructive > workflow, and fast iterations. > > > Hi Simon > Thanks for the input. My problem was basically model in rigging and texturing had name changes because of which texture files did not work with geo cache from animati

Re: [Maya-Python] Re: referencing workflow issue

2016-12-08 Thread Simon Payne
Sent from my iPhone > On 9 Dec 2016, at 05:23, river bell wrote: > > >> >> Again, push-buttons and pipelines are key to the smooth, non-destructive >> workflow, and fast iterations. >> >> >> Hi Simon > > Thanks for the input. My problem was basically model in rigging and texturing > had

Re: [Maya-Python] Re: referencing workflow issue

2016-12-08 Thread Simon Payne
Name changes still apply the same logic. And I've generally always designed my auto updates to not be reliant on naming anyway. For example, you could add tags (string attrs) and define geo that way. You can add to selection sets and callb members. You can add a set of defined message attrs to t