Also, preserveOutsideKeys used to cause some major slowdown in 2014/2015. I
believe the bug was finally fixed in 2016, so that might be another culprit.
On Saturday, December 24, 2016 at 6:42:35 AM UTC-8, Jeremie Passerin wrote:
>
> Thanks Christopher,
> I'll take a look that could be useful.
>
Thanks Christopher,
I'll take a look that could be useful.
I found what was the problem with my scene. It was the parallel evaluation
turned on.
I turned it off and things seem to work much better. I also suspended the
refreshing of the viewport, now I have some decent result.
On Dec 24, 2016 06:
Hey Gerem!
I have no idea of what might be causing this slowdown with the Python
version but I was curious to see how a quick and dirty custom
implementation using the Maya API would fare, so I gave it a go. Here's the
file:
https://gist.github.com/christophercrouzet/e4daa884d4d4e08bce24addfe820af
On Wednesday, December 14, 2016 at 12:57:36 PM UTC-8, s...@weacceptyou.com
wrote:
> hello,
>
> i got this concept working fine with python cmds. I am trying to see if i can
> get it working with api. So far with the thanks to Justin Israel, i got my
> code to this stage:
>
> http://pastebin.ub