Have you tried the colorEditor command? The results of the selection can
be easily queried in rgb(+a) and hsv.
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The only thing you can do is use MGlobal::executeCommand to run the
referenceQuery command in C++.
I would log a defect with Autodesk about this, since it's such a big hole
in the API.
On Monday, February 19, 2018 at 6:10:44 AM UTC-8, Nicolas Chaverou wrote:
>
> Hey Sivanny,
>
> You're correct i
Hi!
Does maya provide any controls for a nice color picker, like build-in Ring
or Spectrum ?
I'd like to call a callback with each click in palette...
I only found palettePort command, not really super handy.
thanks !
-michal
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Hey Sivanny,
You're correct indeed...
So no way, on the API side to easily fetch the reference file of a
referenced node... Dammit...
I'll have to figure something else, it's annoying indeed.
Best,
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htt
The tool sets transforms then creates the animation curves to connect to
the other identical control. But if i use the quering of plugs over
iteration or just one on one animation transfer it avoids the setting of
transforms, sometimes other information from the old animation curve. When
I was
I was trying to avoid doing that. When I query the plugs manually, the
whole code structure fall apart. It doesnt spit out any errors and it runs
smoothly but it does do the absolute job, it works here and there.
On Friday, February 16, 2018 at 5:44:44 PM UTC+2, Marcus Ottosson wrote:
>
> A plu