Thank you guys , yes I guess if one has to ask these questions then there is a
serious design issue on this one’s node .
Sent from Mail for Windows 10
From: Cedric Bazillou
Sent: Tuesday, March 13, 2018 7:56 PM
To: Python Programming for Autodesk Maya
Subject: [Maya-Python] Re: Existential ques
I guess you can do a command with a help flag to accommodate as a workaround,
that’s a good question tho
Sent from Mail for Windows 10
From: Michael Boon
Sent: Wednesday, March 14, 2018 12:59 AM
To: Python Programming for Autodesk Maya
Subject: [Maya-Python] Can Maya plugins do any self-documen
I have a plugin called ExportModel*. If I do help(cmds.ExportModel ) I get
Help on function ExportModel in module maya.cmds:
>
> ExportModel(*args, **keywords)
>
which is next to useless.
Is there a way I can publish the expected arguments and return values of my
plugin so that other scripters
Normally, should not concern yourself with that.
when you layout your node you have to define the relationship between
inputs and output.
so if you check that your output plug needs to be refreshed one of the
driver will trigger the computation and then your output will be written
and mark di
You could in a way get that effect via Soft Selection (B + Drag with a
vertex selected), though it would in a way increase your selection. Odds
are you could adjust the settings of that mode such that it only highlights
it but don't actually affect things.
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On Sat, Mar 10, 2018, 11:24 AM Justin Israel wrote:
>
>
> On Sat, Mar 10, 2018, 10:46 AM Justin Israel
> wrote:
>
>>
>>
>> On Sat, Mar 10, 2018, 4:01 AM wrote:
>>
>>> FYI seqls do not work on bgeo.sc files from Houdini. It lists them as
>>> individual files.
>>>
>>
>> How do you mean? Fileseq i
Hi. Is it possible to highlight edges between vertices (vertex select mask) but
without selecting of them, just like in blender?:
http://docs.rigsofrods.org/images/blender-beginner-house1.png
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"Python Programming for Au
On Tue, Mar 13, 2018, 3:37 PM justin hidair wrote:
>
>
> every now and then when changing , disconnecting , connecting an attribute
> , MPxNode::setDependentsDirty() is called( easily observable) ,
> if there's no connected output no compute is called() . However ,
>
> 1) What happens if a user