On Wed, Jan 16, 2019, 2:17 PM likage wrote:
> Thanks for the information, Justin.
> After re-arranging the `self.separator` I managed to get the newly created
> items to be slotted into the specified position of mine.
>
> While this seems to be working, as I tried to implement in the same
>
Hi Tenghao,
Thank you for your reply.
I still can't get the proper *_jiggleMap* list.
In my code above, I can get the proper jiggleMap for each
geometry(jiggleMap for current geoIndex) and I don't know how to store
these jiggleMaps properly for further computing.
The deform() method seems to go
Thanks for the information, Justin.
After re-arranging the `self.separator` I managed to get the newly created
items to be slotted into the specified position of mine.
While this seems to be working, as I tried to implement in the same makings
into my actual tool, I keep getting `RuntimeError:
Didn't think of using the plusMinusAverage node but it works! I connected
the rotation of the Master FK controller to input3D[0] and rotation of the
FK controllers (not the set groups) to input3D[1] of the
plusMinusAverage node. I also had to connect the rotation of the FK Master
controller to
On Wed, Jan 16, 2019 at 9:38 AM likage wrote:
> Hi, thanks for getting back to me. It seems that the newly added items are
> added to the end (bottom) of the QMenu instead of in-between the 'Add new
> item' and the 'Default Item'..
>
The documentation for insertAction(before, action) says it
Hi, thanks for getting back to me. It seems that the newly added items are
added to the end (bottom) of the QMenu instead of in-between the 'Add new
item' and the 'Default Item'..
Also as mentioned in my first post, is it possible to create different
QMenus for different tabs?
Eg. I create
The simplest way would be to use a plusMinusAverage node and connect the
rotation of the control and the rotation of the set group to the input3D[0]
and input3D[1] plugs respectivley, set the operation to sum and then
connect the output3D to your joint rotation so both objects will drive the
Thanks Josh, but that doesnt work either, its querying the RenderSetup
Widget Configuration.
What im asking is to be notified of the render layer name when it is
actually being rendered in batch process, therefore, independent from the
main thread and GUI.
This is kind of a very specific geeky