Phew, shot in the dark. :) Happy to help!
On Thu, 20 Feb 2020 at 20:22, Todd Widup wrote:
> youre on target with the first one Marcus, thanks
>
> On Thu, Feb 20, 2020 at 11:11 AM Marcus Ottosson
> wrote:
>
>> There’s not enough information in the question. xD
>>
>> Assuming you mean getting a u
youre on target with the first one Marcus, thanks
On Thu, Feb 20, 2020 at 11:11 AM Marcus Ottosson
wrote:
> There’s not enough information in the question. xD
>
> Assuming you mean getting a unit conversion when you connect e.g.
> polyCube.rotateX to your custom attribute, and that you’re wonder
There’s not enough information in the question. xD
Assuming you mean getting a unit conversion when you connect e.g.
polyCube.rotateX to your custom attribute, and that you’re wondering what
function set you need to use to create such an attribute without Maya
automatically creating such a convers
Im pretty sure it's MAngle
On Thu, 20 Feb 2020, 19:55 Todd Widup, wrote:
> hey..what attribute numericData type do you need to you dont get a unit
> conversion node for rotations?
>
>
>
> --
> Todd Widup
> Creature TD / Technical Artist
> todd.wi...@gmail.com
>
> --
> You received this message b
hey..what attribute numericData type do you need to you dont get a unit
conversion node for rotations?
--
Todd Widup
Creature TD / Technical Artist
todd.wi...@gmail.com
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