Hi Joao, I don't know if is this the kind of info you are looking for
https://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=__files_Polygon_API_The_five_basic_polygonal_API_classes_htm
Iterators I suppose is the way to go if you have to collect info from the
whole mesh. The link I provide is c++ but
I installed in the past the ones from this link
https://drive.google.com/drive/folders/0BwsYd1k8t0lEMjBCa2N1Z25KZXc though
never have the chance to give it much use. So I can grant you don't
eventually get some unexpected errors. Anyway I hope that now with python
3.7 in maya 2022 we can use pip di
haracter derives a set type.
>
> So you could simplify a test like this:
>
> def isSubCharacter(char):
> return bool(cmds.listConnections(char, s=False, d=True,
> type='character', exactType=True))
>
> print isSubCharacter(c1)
> # True
>
Hi guys I'm trying to discard subcharacters sets from the a list, I tried
through listrelatives command but they don't seem to be related to the main
characters sets, so I don't know if there is an easy way to distinguish
main characters from the subcharacters.
I would really appreciate any hel
gt;
> >
> >
> > On Tue, May 29, 2012 at 8:31 AM, Te Wilson
> wrote:
> > > Awesome.
> > > On May 29, 2012 6:22 AM, "David Alvarez" wrote:
> >
> > >> Looks really nice! I was wondering if you are allow to review the
> > >>
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Same here, the macbook pro could melt it if I let running the conection.
I have Eclipse running fine with Bublitz plugin but it was causing
> high cpu usage as soon as it connects to Maya, and with the summer I
> was fearing for my processor...
>
>
> eks
>
>
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