Hi,
I'm not very familiar with how to set this up, I read a few things
downloaded pyqt, installed but obviously not done it right because it does
not work under maya.
when I do a simple
from PyQt4 import QtCore, QtGui
it just says no such module. Probably missing some env var? Not sure as I
nev
on why you are not using PySide instead. It
>> is already shipping with Maya, no need to compile anything.
>>
>> Ozgur
>> eoyilmaz.blogspot.com
>> On Jul 17, 2014 5:31 AM, "Fredrik Averpil"
>> wrote:
>>
>>> You'll have to compile PyQt:
without any modification. So, my suggestion is to
> not to bother installing PyQt4 and go with PySide.
>
> Ozgur
> eoyilmaz.blogspot.com
> On Jul 17, 2014 11:21 AM, "Gyurma" wrote:
>
>> Thank you,
>>
>> I'll have a go at that.
>> @Erkan Özgür
>
>
> On Thu, Jul 17, 2014 at 9:02 PM, Gyurma wrote:
>
>> I'm happy not to start to build/compile (as I have very little
>> experience. Ok so I need to look for some docs...
>>
>> Thanks!
>> Gyuri
>>
>>
>> On 17 July 2014 16:53, Erkan
excuse my ignorance, I found the solution in the maya docs.
On 17 July 2014 17:39, Gyurma wrote:
> ok first problem I bumped into
>
> I supposed to translate my .ui file to .py via a translator (
> http://qt-project.org/wiki/QtCreator_and_PySide )
>
>
>1. pys
Hi Stefan,
I've gone through this pain (admittedly not a namespace fan) the problems
encountered: non unique nodes under groups (creating path "|"), renaming
does not remove the namespace info from the scene file but keeps the empty
namespaces (if you go to the namespace editor you will still find