ah thanks! i'll give that a shot
On Wed, Aug 4, 2010 at 1:39 PM, Ian Jones wrote:
> pymel.cmds.file(q=1, mf=1) should work.
>
>
> On Tue, Aug 3, 2010 at 9:46 AM, Jamie Macdougall wrote:
>
>> Ok thanks. I was trying to avoid importing maya.cmds
>>
>>
>
modified!"
>
>
>
> - Ofer
> www.mrbroken.com
>
>
> On Mon, Aug 2, 2010 at 3:14 PM, Jamie Macdougall wrote:
>
>> I tried using
>> dgmodified() but this doesn't really represent if the scene needs saving,
>> since it returns true on an empty scene or a file t
I tried using
dgmodified() but this doesn't really represent if the scene needs saving,
since it returns true on an empty scene or a file that has been loaded but
not modified.
On Mon, Aug 2, 2010 at 1:29 PM, Jamie Macdougall wrote:
> I'm running around in circles trying to fi
I'm running around in circles trying to figure this out.
I think mel uses
file -q -amf
but I'm using pymel.
Thanks!
--
http://groups.google.com/group/python_inside_maya
That must be the short name for the same flag.
Cheers!
On Wed, Jul 14, 2010 at 11:35 AM, Brian wrote:
> Found this.
>
> cmds.renderer(ava=True,q=True)
>
>
> On Jul 14, 11:06 am, Jamie Macdougall wrote:
> > At the risk of looking like an idiot...
> >
> >
thanks!
2010/7/15 Horvátth Szabolcs
>
> At the risk of looking like an idiot...
>> how do I get the list of renderers currently loaded/available?
>> this seems to return the current renderer...
>> getAttr("defaultRenderGlobals.currentRenderer")
>>
>> but I need them all...
>>
>> maya.cmds.rend
At the risk of looking like an idiot...
how do I get the list of renderers currently loaded/available?
this seems to return the current renderer...
getAttr("defaultRenderGlobals.currentRenderer")
but I need them all...
thanks!
--
http://groups.google.com/group/python_inside_maya
workaround.
On Mon, Jul 5, 2010 at 2:08 PM, Chris G wrote:
> What's the syntax error you're getting ?
>
> On Sun, Jul 4, 2010 at 8:43 PM, Jamie Macdougall
> wrote:
> > Hi...
> >
> > Pound one (#1) puts the current widgets value into a dynamic property in
&g
uters that are to use your
> scripts.
>
> The next is a possible off base suggestion: Maybe your unsupported
> dial can control another supported widget that works in Maya as you
> wish.
>
>
> On Sun, Jul 4, 2010 at 10:37 PM, Jamie Macdougall
> wrote:
> >
> >
ns around and
> passes the value correctly into a python function.
>
>
>
> On Sun, Jul 4, 2010 at 8:43 PM, Jamie Macdougall
> wrote:
> > Hi...
> >
> > Pound one (#1) puts the current widgets value into a dynamic property in
> Qt
> > Designer
> >
Hi...
Pound one (#1) puts the current widgets value into a dynamic property in Qt
Designer
eg.
*property*
-command
*value*
someMel #1
but this #1 symbol only seems to work for mel.
Is there an equivalent for python? the pound symbol gives a syntax error
when the command is python.
*property*
Hi Chad,
I use pymel whenever I script for maya, so it's part of the pipeline I
built for Flying Bark Studio in Sydney, and I also use it here at
Artifex Studios in Vancouver.
cheers,
Jamie Macdougall
Senior 3d Artist
www.artifexstudios.com
On Wed, Jun 10, 2009 at 1:10 PM, Ozgur Yılmaz
Anyone use Eric4?
On Tue, Mar 10, 2009 at 7:20 AM, Randy Stebbing wrote:
> Wing itself comes in 3 editions: 101, Personal and Professional. When you
> pay for the professional edition you'll have some rather nice features
> enabled like unit testing hooks, interactive debug probe with auto
> com
hey,
I don't know about vxPython, only wxPython. Autodesk is moving their
UIs over to QT though, so maybe that is a good option.
cheers
Jamie
On Wed, Jan 14, 2009 at 9:11 AM, Artonator wrote:
>
> Hi,
>
> I have been using MEL to create GUI for my tools and found vxPython
> and I think it`s pre
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