[Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
I'm trying to compile *qtforms* which is one of the Qt example plugins provided by Autodesk with the Maya Devkit. It demonstrates 3 different ways to integrate Qt in a maya plugin. You can find it here: devkit plug-ins

Re: [Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
rsions-update.html>, but I don't really know what I'm supposed to do with that information. Le mercredi 18 novembre 2015 19:43:31 UTC+1, Justin Israel a écrit : > > Are you using a compiler and Qt version that is compatible with Maya 2016? > > On Thu, 19 Nov 2015 5:1

Re: [Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
ugins, on Windows, you have to use the right > msvc version to match the particular Maya. > > Aside from that, your error suggests missing includes. Have you tried > adding: #include > to your plugin? > > On Thu, Nov 19, 2015 at 9:29 AM Settoken > > wrote: > > W

Re: [Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
op. NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 11.0 \VC\BIN\amd64\nmake.exe"' : return code '0x2' Stop. Le mercredi 18 novembre 2015 23:26:00 UTC+1, Robert White a écrit : > > Maya 2016 on windows uses VS2012 not 2013. So you'll

Re: [Maya-Python] Qmake: Error compiling qtforms from the Maya devkit [C++]

2015-11-18 Thread Settoken
3 UTC+1, Settoken a écrit : > > Unfortunately I've already tried to compile with VS2012. I just installed > the update 4 to see if it helps but it doesn't. > Here is the output: > > > C:\Users\A\Documents\Visual Studio 2013\Projects\qtForms>nmake -f > Makefile.