Re: [Maya-Python] Blendshape pains

2014-11-22 Thread Mark Jackson
Thanks Eduardo, that's pretty much what I ended up with but the point though is that replacing / updating a target shouldn't be so hard, I mean, look at the command string you've just done in the connect command to update that target, could it be any more convoluted ;) thanks Mark On 21 November

Re: [Maya-Python] Blendshape pains

2014-11-21 Thread Eduardo Grana
Hello Mark, Not sure if this is what you are looking for, I'm writing this very quickly hope it makes sense, #remove an existing blend blendNode = 'blendShape1' base = 'pSphere2' target = 'pSphere3' index = 1 maxValue = 1.0 mc.blendShape( blendNode, edit=True, rm=True, t=[(base, index, target, ma

[Maya-Python] Blendshape pains

2014-11-21 Thread Mark Jackson
I'm in the middle of writing a new facial pipeline for Red9 clients and and trying to get a solid corrective sculpt pipeline up and running, but I'm hitting issues with blendshapes, or rather, the god awful support that Maya has for actually editing them in code. So case in point, I'm sculpted the