Thanks Eduardo, that's pretty much what I ended up with but the point
though is that replacing / updating a target shouldn't be so hard, I mean,
look at the command string you've just done in the connect command to
update that target, could it be any more convoluted ;)
thanks
Mark
On 21 November
Hello Mark,
Not sure if this is what you are looking for,
I'm writing this very quickly hope it makes sense,
#remove an existing blend
blendNode = 'blendShape1'
base = 'pSphere2'
target = 'pSphere3'
index = 1
maxValue = 1.0
mc.blendShape( blendNode, edit=True, rm=True, t=[(base, index, target,
ma
I'm in the middle of writing a new facial pipeline for Red9 clients and and
trying to get a solid corrective sculpt pipeline up and running, but I'm
hitting issues with blendshapes, or rather, the god awful support that Maya
has for actually editing them in code.
So case in point, I'm sculpted the