Just exported some high-res scan mesh via the GPU Cache menu, then had a 
modeler import that back into their scene as a GPU cache for modeling 
reference.

They moved it in worldspace, and now want to to 'turn it back into normal 
(editable) mesh' at that new location.  I figured this would be a 
no-brainer, but I can't find any menu to do this.  

Am I missing something? :)

thanks

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