So we have a carefully setup facial control board setup in cm's but needs
to run it in a client scene set in meters, no problem right? Unfortunately
because all the sliders are carefully setup with limits on the transforms
of 0-1 when the scene comes into Maya in meters, all those transforms are
re
How about using the rig in a scene set to cm, and post-compensate scale
globally either during or after export? If the rig must be used in a scene with
an environment, would it be possible to scale the environment to compensate
during animation? I've had good experiences with controlled compensa
We ended up writing conversion code that goes through the current facial
rig and adds in scale nodes above the controllers to allow the translate
0-1 range to be correct, but then you have to unplug and re-plug all the
hooks to the resulting nodes to force Maya to generate the unitConversion
nodes.