Re: [Maya-Python] Production Pipeline Fundamentals

2014-05-22 Thread Marcus Ottosson
And another thing, it's rather heavy on comparing film with games, which I find unnecessary. It makes about half the book interesting, but irrelevant. Few people reading this book will have their feet in both camps and I would personally much rather read one book on Film and one on Games than havin

Re: [Maya-Python] Production Pipeline Fundamentals

2014-05-22 Thread Marcus Ottosson
Yeah, it was a good read, but I've got mixed feeling about it. Up front, I found the title misleading. It's more so a collection of interviews stitched together by the author (who incidentally isn't in VFX herself, but is a reporter or sorts) as opposed to an overview of fundamentals; a title suit

Re: [Maya-Python] Production Pipeline Fundamentals

2014-05-22 Thread Fredrik Averpil
I was actually going to order it. Worth purchasing and reading then? Fredrik On Thu, May 22, 2014 at 9:52 AM, David Martinez < david.martinez.a...@gmail.com> wrote: > I've got the bug but haven't had a chance to read it yet... :-) > > > -- > David Martinez - Technical Animator > > Email: dav

Re: [Maya-Python] Production Pipeline Fundamentals

2014-05-22 Thread David Martinez
I've got the bug but haven't had a chance to read it yet... :-) -- David Martinez - Technical Animator Email: david.martinez.a...@gmail.com Website: http://www.elusiveideas.com On Thu, May 22, 2014 at 8:44 AM, Mahmoodreza Aarabi wrote: > yes. > I am reading it. > i learn more things from

Re: [Maya-Python] Production Pipeline Fundamentals

2014-05-22 Thread Mahmoodreza Aarabi
yes. I am reading it. i learn more things from it. it is very good book On Thu, May 22, 2014 at 12:11 PM, Marcus Ottosson wrote: > I just finished reading this book and found it very helpful and full of > interesting use-cases. > > Production Pipeline Fundamentals for Film and > Games

[Maya-Python] Production Pipeline Fundamentals

2014-05-22 Thread Marcus Ottosson
I just finished reading this book and found it very helpful and full of interesting use-cases. Production Pipeline Fundamentals for Film and Games Has anyone else read it? What are your thoughts? Best, Marcus --