You could have a look at my old boilerplate:https://github.com/fredrikaverpil/pyVFX-boilerplateSent from my iPhoneOn tis, jul 8, 2014 at 10:31 fm, Justin Israel wrote:Have you looked at the documentation for using UI files using PyQt? It is pretty much the same thing aside from the di
Have you looked at the documentation for using UI files using PyQt? It is
pretty much the same thing aside from the difference in how you actually
use the uic module. But once you have the designer file loaded and have a
class type, the rest is the same:
http://pyqt.sourceforge.net/Docs/PyQt4/desig
dynamic loading i mean for eg depending on the scene file say 3 / 5 camera
in the scene... it should load into a listwidget
On Tue, Jul 8, 2014 at 9:31 AM, Arjun Thekkummadathil <3dar...@gmail.com>
wrote:
> sure i have been actually converting the .ui to python files and
> inheriting that base c
sure i have been actually converting the .ui to python files and inheriting
that base class, am trying to switch the workflow to use the UI files
directly so that i manage lesser files.
Am not sure this the best way. but it would be nice if someone can suggest
me a better option if am going wrong.
Hi Arjun,
Could you maybe add some more focused and specific details to your
question? It is very broad and vague. Currently it sounds like you need
help accessing components that have been defined in your UI file? How far
have you gotten and where are you stuck?
Also I am not clear on what you m
Hi
Am just trying to get around some good workflow for pyside and maya, it
would be nice to to have some suggestions
I have designed a ui in the designer and i know how to load that ui in maya
also, how to i change the of access the ui inside those UI files if i have
to make some dynamic update