Would like to add on another question that I have forgotten to mention - If
my scene may or may not have animation layers... Will it affects such
animation-extensions?
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Hii all, any takes on this?
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Sure. Use your parentconstraint. But bake off the keyframes : select>select
key>bake animation. I recommend hilighting trans and rots in the channel box
and using the ‘from channel box’ option. This will save the animation. Then
delete the constraint. Shift the second object’s animation to start
Hi Simon,
Thanks for getting back to me. I am a little confused about your solution,
especially on the first constraint.
Do correct me if I am wrong..
`ball01` has animation keyframe from 1-10 while `ball02` has animation
keyframe from 10-20 and I am trying to copy the frames from `ball02` to