[Maya-Python] Re: Extend object animation from another object

2018-08-13 Thread yann19
Would like to add on another question that I have forgotten to mention - If my scene may or may not have animation layers... Will it affects such animation-extensions? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To

[Maya-Python] Re: Extend object animation from another object

2018-08-14 Thread yann19
Hii all, any takes on this? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this

Re: [Maya-Python] Re: Extend object animation from another object

2018-08-14 Thread Simon Payne
Sure. Use your parentconstraint. But bake off the keyframes : select>select key>bake animation. I recommend hilighting trans and rots in the channel box and using the ‘from channel box’ option. This will save the animation. Then delete the constraint. Shift the second object’s animation to start

Re: [Maya-Python] Re: Extend object animation from another object

2018-08-14 Thread yann19
Hi Simon, Thanks for getting back to me. I am a little confused about your solution, especially on the first constraint. Do correct me if I am wrong.. `ball01` has animation keyframe from 1-10 while `ball02` has animation keyframe from 10-20 and I am trying to copy the frames from `ball02` to