Thanks !
This linked me to http://forums.cgsociety.org/showthread.php?t=968717
Which is precisely what I needed.
cheers
-michal
On Wednesday, November 29, 2017 at 7:40:38 PM UTC+1, Robert White wrote:
>
>
> MSceneMessage.addCheckFileCallback with kBeforeLoadReferenceCheck should
> get you what
MSceneMessage.addCheckFileCallback with kBeforeLoadReferenceCheck should
get you what you want.
You'll get a reference to the file object before the reference has been
loaded, and you should be able to tweak and update the file paths from
there.
I've used this in the past to fix issues where
Yeah, dirmap is better. If only I could
remember how I did it last time :)
Will use dirmap() from now on, thanks !
W dniu 29.11.2017 o 18:12, Mahendra Gangaiwar pisze:
I think better approach here would be make use of
"dirmap" comma
I think better approach here would be make use of "dirmap" command, so you
could map Linux to Windows and vice versa..
Something like this:
dirmap("//server", "/server");
dirmap("/server", "//server");
Try running above command, and open file, all references and texture paths
should remapped aut
Hi
We move maya scenes between linux and windows machines.
When linux references a file it uses UNC paths like:
/server/project/file.ext
whereas windows needs double slash in front: //server/project/file.ext
I have a MSceneMessage.kBeforeSave callback that fixes paths on texture
nodes (ensures